mpyq is a Python library for reading MPQ (MoPaQ) archives used in many of Blizzard's games. It was originally developed for data mining Starcraft II replay files.
In addition to being a library, mpyq also has a command line interface that exposes some of the library's core functionality such as extracting archives.
At this early stage in development only files compressed with DEFLATE or bzip2 are uncompressed. This means that this library can not be used to extract most big game asset archives that Blizzard's games use. More compression formats will be supported in the future.
Also, as mpyq is so far pure Python code, it might be unfeasible to try to extract very large MPQ archives, even if all the compression methods used inside the archive were supported.
Note that listing files inside an archive does not require full extraction. You can safely take a peek inside any MPQ archive with this library.
A stable version of mpyq is available from PyPI and can be installed with
either easy_install
or pip
.
$ easy_install mpyq
$ pip install mpyq
mpyq can be installed manually with the included setup.py script.
$ python setup.py install
Running this command will install mpyq both as a library and a stand-alone script that can be run from anywhere, provided that you have added Python's bin directory to your PATH environment variable.
Alternative way to install mpyq is to clone this git repository somewhere on your filesystem and then either adjust your PYTHONPATH environment variable to point to the directory that contains the repository or create a symbolic link to your Python's site-packages directory pointing at the repository.
Note that mpyq uses the argparse module, which was included into Python's standard library in version 2.7. If you wish to use the library with older versions of Python, you should install argparse from PyPI manually.
>>> from mpyq import MPQArchive
>>> archive = MPQArchive('game.SC2Replay')
Now you have a MPQArchive object of the file you opened. One common thing to do now is to extract the files from the archive.
>>> files = archive.extract()
This will extract and return the archive's contents in memory. Be advised that you might not want to do this with multi-gigabyte MPQ files from World of Warcraft, for example.
Files inside the archive can be also extracted and written to disk.
>>> archive.extract_to_disk()
If you want to skip reading the (listfile) inside the archive, you can do
so by passing listfile=False
to the constructor.
>>> archive = MPQArchive('bad_listfile.SC2Replay', listfile=False)
This might be required if the (listfile) is encrypted or has been tampered with. Note that you can't list files or extract the whole archive if you do this -- you need to know in advance which files you want to read.
>>> archive.read('replay.details')
'\x05\x1c\x00\x04\x01\x00\x04\x05...'
For more information, consult help(mpyq)
in your Python console.
usage: mpyq.py [-h] [-I] [-H] [-b] [-s] [-t] [-x] file
mpyq reads and extracts MPQ archives.
positional arguments:
file path to the archive
optional arguments:
-h, --help show this help message and exit
-I, --headers print header information from the archive
-H, --hash-table print hash table
-b, --block-table print block table
-s, --skip-listfile skip reading (listfile)
-t, --list-files list files inside the archive
-x, --extract extract files from the archive
You can extract all the files inside the archive with -x/--extract
.
$ mpyq -x game.SC2Replay
This will create a directory called 'game' with the files inside.
You can print the header information from a given archive with -I/--headers
.
$ mpyq -I game.SC2Replay
MPQ archive header
------------------
magic 'MPQ\x1a'
header_size 44
arhive_size 19801
format_version 1
sector_size_shift 3
hash_table_offset 19385
block_table_offset 19641
hash_table_entries 16
block_table_entries 10
extended_block_table_offset 0
hash_table_offset_high 0
block_table_offset_high 0
offset 1024
MPQ user data header
--------------------
magic 'MPQ\x1b'
user_data_size 512
mpq_header_offset 1024
user_data_header_size 60
content '\x05\x08\x00\x02,StarCraft II replay\x1b
11\x02\x05\x0c\x00\t\x02\x02\t\x00\x04\t
(\x06\t\x00\x08\t\xc8\xfa\x01\n\t\xc8\xf
a\x01\x04\t\x04\x06\t\xa2\x99\x01'
You can display the archive's hash table with -H/--hash-table
.
$ mpyq -H game.SC2Replay
MPQ archive hash table
----------------------
Hash A Hash B Locl Plat BlockIdx
D38437CB 07DFEAEC 0000 0000 00000009
AAC2A54B F4762B95 0000 0000 00000002
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
C9E5B770 3B18F6B6 0000 0000 00000005
343C087B 278E3682 0000 0000 00000004
3B2B1EA0 B72EF057 0000 0000 00000006
5A7E8BDC FF253F5C 0000 0000 00000001
FD657910 4E9B98A7 0000 0000 00000008
D383C29C EF402E92 0000 0000 00000000
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFF FFFF FFFFFFFF
1DA8B0CF A2CEFF28 0000 0000 00000007
31952289 6A5FFAA3 0000 0000 00000003
You can display the archive's block table with -b/--block-table
.
$ mpyq -b game.SC2Replay
MPQ archive block table
-----------------------
Offset ArchSize RealSize Flags
0000002C 443 443 81000200
000001E7 609 1082 81000200
00000448 16077 42859 81000200
00004315 94 94 81000200
00004373 96 96 81000200
000043D3 591 765 81000200
00004622 802 1444 81000200
00004944 247 580 81000200
00004A3B 120 164 81000200
00004AB3 262 288 81000200
You can list all files inside the archive with -t/--list-files
.
$ mpyq -t game.SC2Replay
replay.attributes.events 580 bytes
replay.details 443 bytes
replay.game.events 42859 bytes
replay.initData 1082 bytes
replay.load.info 96 bytes
replay.message.events 94 bytes
replay.smartcam.events 1444 bytes
replay.sync.events 765 bytes
You can skip reading the listfile with -s/--skip-listfile
. This might be
necessarry if the listfile is encrypted or corrupted. Note that you cannot
list files or extract the whole archive without the listfile.
The following two documents were used as references for the MPQ format:
- http://www.zezula.net/en/mpq/mpqformat.html
- http://wiki.devklog.net/index.php?title=The_MoPaQ_Archive_Format
Copyright 2010, 2011 Aku Kotkavuo. See LICENSE for details.