Lightweight, cross-platform & full-featured shader IDE
-
Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Shader viewer / music visualizer for Windows and Linux
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
An in-game procedural terrain and content generation framework
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
WebGL Shader Playground.
a HTML5-based shader editor prototype
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
(WIP) Level up your shader game with the GPU + Rust advantage!
Shader Playground Environment for creating and learning computer graphics through HLSL
Visual node-based shader editor for Unity
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Combo of esbuild, GLSLX, three.js... to develop/build quickly + easily WebGL canvas bundles. Minimized bundles can be used as 3D animated backgrounds on a website - Demo:
Add a description, image, and links to the shader-editor topic page so that developers can more easily learn about it.
To associate your repository with the shader-editor topic, visit your repo's landing page and select "manage topics."