Comparing different algorithm performances on Atari games such as Pong
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Updated
Feb 17, 2021 - Python
Comparing different algorithm performances on Atari games such as Pong
A project by Paraskevi Kivroglou as part of exploring deep reinforcement learning applications.
Example Rainbow DQN implementation with ReLAx
Breakout is an arcade game developed and published by Atari and released on May 13, 1976. It was created by Nolan Bushnell and Steve Bristov who where influenced by 1972 Atari arcade game Pong and build by Steve Wozniack.
In this project, we attempt to equip the agent with the recognition of basic components of an Atari game environment through curriculum learning—gleaned from human developmental psychology—and evaluate its performance. Our best agent was pre-trained on a carefully designed curriculum to learn to complete a new game 5x faster than regular agents.…
Rewrite of the original 1973 Space Race game developed by Atari in Java
Replicating DeepMind experiments on Atari Games using Deep RL
6502 assembly development for Atari 2600 game console.
Code associated with the paper "Ego Networks"
a board game for Atari ST
It is a project of exploring reinforcement-learning on Atari-Freeway game.
Remake of the Atari classic "Missile Command"
I'm an AI, I play Atari's breakout in my spare time.
Deep Q-learning with TensorFlow
Prioritized DDQN example with ReLAx
Little T-Rex anxiously walking here and there. Written for Atari 2600 VCS.
Game for Atari 2600 VCS about duck flying through an arctic storm.
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