This is the pytorch implementation of ICML 2018 paper - Self-Imitation Learning.
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Updated
Nov 4, 2018 - Python
This is the pytorch implementation of ICML 2018 paper - Self-Imitation Learning.
Implementation of Google's paper on playing atari games using deep learning in python.
Reinforcement Learning with Perturbed Reward, AAAI 2020
Deep learning works for ADLxMLDS (CSIE 5431) in NTU
Reinforcement Learning on Atari Games and Control
Modified versions of the Soft Actor-Critic algorithm for Atari games from https://github.com/ac-93/soft-actor-critic.
This repository is the official implementation of the Hybrid Self-Attention NEAT algorithm. It contains the code to reproduce the results presented in the original paper: https://link.springer.com/article/10.1007/s12530-023-09510-3
Bots for Atari Games using Reinforcement Learning
Works for Applied Deep Learning / Machine Learning and Having It Deep and Structured (2017 FALL) @ NTU
The official implementation of MeDQN algorithm.
PyTorch Implementation of Visual GAIL in Atari Games
Deep Q-Network (DQN) to play classic Atari Games
Implementation Deep Q Network to play Atari Games
Deep Q-Networks in tensorflow
Implementation and evaluation of the RL algorithm Rainbow to learn to play Atari games.
This repository contains a python implementation of a Deep Q-Network (DQN) for Atari gameplay using tensorflow.
Custom implementation of Deepmind's Neural Episodic Control.
RL based agent for atari games
Combining Experience Replay with Exploration by Random Network Distillation
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