This project was created at the University of Freiburg during a lecture of the Chair of Software Engineering. The game is about a farmer surviving in a zombie apocalypse.
Key | Action |
---|---|
Right-click | Indirect control for selected unit |
Right-click (on enemy unit) | Selected units attacks clicked opponent |
Left-click | Menu control (harvest, sow, buy, activate skills, upgrade, ...) |
LShift + left-click | Indirect control for selected unit |
Space | Follow farmer/Don't follow farmer anymore |
Arrow keys | Move camera |
F5 | Window mode On/Off |
X | Stop selected units |
Key | Action |
---|---|
C | Spawn chicken |
V | Spawn cow |
B | Spawn pig |
N | Spawn fighting chicken |
M | Spawn fighting cow |
J | Spawn fighting pig |
Z | Spawn the necromancer |
W, A, S, D | Direct farmer control |
F3 | FPS counter on/off |
F | FogOfWar On/Off |
T | QuadTree visualization On/Off |
The cheat mode can be activated in the options menu. If the cheat mode is enabled, there are additional options in the ingame menus:
- Gold cheat button in farmhouse menu: 1000 Gold
- Buttons for map editing
- Create a wave of zombies, if there are enough resources available
- Plan a strategy based on game state (attack economy or kill farmer)
- Summon the Necromancer when the graveyard is attacked or the gravestone is destroyed
- Summon a last contingent of zombies when the graveyard is attacked or the gravestone is destroyed
- If a lot of grain has been planted, cause a disease that has a small chance of destroying the farmer's crop and spoiling the soil