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- Set the path to the current project
- Import a tileset
- Import a map or make an empty map
- Edit map using tiles, objects, and properties
- Export as cdda map
CDDA maps are stored in JSON files. Multiple maps can be defined in each file. Each map corresponds to a Group Layer (a layer folder) and the name of the group layer is the name of the om_terrain
.
Anything defined as a symbol on the map is defined in a Tile Layer.
Anything defined by x
and y
coordinates is defined in an Object Group (a layer for objects)
Export symbols can be toggled between easy to input and therefore edit (for us-English keyboard) symbols and visually representative (questionable) unicode symbols. Symbol assignments in order of priority: Palettes > Symbol Dictionaries > Other Unicode Symbols.
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fill_ter
- The 'fill_ter' layer with tiles is just cosmetic and is not exported. -
palettes
-cdda_palette_0
is pre-made, but additional palettes require additional properties of type stringcdda_palette_1
,cdda_palette_2
, etc. -
flags
- Each flag is a separate checkbox.
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id
- defined ascdda_id
.
When asked to select a folder select a file in a folder.
Tiled 1.9.2 does not have path to project available to script, but Tiled 1.9.3 will. Setting path to project re-initializes the script, which may interrupt the script.
In Tiled, tiles anchor top-left while objects without tiles in them anchor bottom-left. This offset is applied when importing and exporting. Adding objects manually is already offset. Doesn't affect usage unless you are confused about why the numbers don't make sense sometimes.