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base repository: socketio/engine.io
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base: 3.5.0
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head repository: socketio/engine.io
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compare: 3.6.0
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  • 5 commits
  • 7 files changed
  • 2 contributors

Commits on Jun 6, 2022

  1. feat: decrease the default value of maxHttpBufferSize

    This change reduces the default value from 100 mb to a more sane 1 mb.
    
    This helps protect the server against denial of service attacks by
    malicious clients sending huge amounts of data.
    
    Backported from 734f9d1
    darrachequesne committed Jun 6, 2022
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  2. fix: add extension in the package.json main entry (#608)

    The `main` entry for the `package.json` file is for defining the entry
    point. The entry is currently missing the required `.js` extension,
    this PR brings it back.
    
    Backported from 17b8c2f
    AStoker authored and darrachequesne committed Jun 6, 2022
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  3. fix: do not reset the ping timer after upgrade

    There was two issues with this behavior:
    
    - v3 clients (with allowEIO3: true) were also receiving a "ping" after
    a successful upgrade, which is incorrect (in v3, it's the client that
    sends the "ping", and the server answers with a "pong")
    
    - the ping timer is not reset after upgrade on the client-side, so an
    upgrade which took longer than the `pingTimeout` duration could lead to
    a "ping timeout" error on the client-side
    
    I think the latter issue is present since the initial implementation.
    
    Related: socketio/socket.io-client-swift#1309 (comment)
    
    Backported from ff2b8ab
    darrachequesne committed Jun 6, 2022
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  4. feat: increase the default value of pingTimeout

    This value was updated from 60000 to 5000 in [1], included in
    `[email protected]` (Feb 2018).
    
    The reasoning back then:
    
    Some users experienced long delays between disconnection on the
    server-side and on the client-side. The "disconnect" event would take a
    long time to fire in the browser, probably due to a timer being
    delayed. Hence the change.
    
    That being said, the current value (5s) now causes unexpected
    disconnections when a big payload is sent over a slow network, because
    it prevents the ping-pong packets from being exchanged between the
    client and the server. This can also happen when a synchronous task
    blocks the server for more than 5 seconds.
    
    The new value (20s) thus seems like a good balance between quick
    disconnection detection and tolerance to various delays.
    
    Note: pingInterval + pingTimeout is still below the threshold of React
    Native, which complains if a timer is set with a delay of more than 1
    minute.
    
    [1]: 65b1ad1
    
    Related:
    
    - socketio/socket.io#2770
    - socketio/socket.io#2769
    - socketio/socket.io#3054
    - socketio/socket.io#3376
    
    Backported from 5a7fa13
    darrachequesne committed Jun 6, 2022
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  5. chore(release): 3.6.0

    darrachequesne committed Jun 6, 2022
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