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Shed Skin is a restricted-Python-to-C++ compiler. Read the introduction below to learn about the restrictions.

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Shed Skin

Shed Skin is a transpiler, that can translate pure, but implicitly statically typed Python 3 programs into optimized C++. It can generate stand-alone programs or extension modules that can be imported and used in larger Python programs.

Besides the typing restriction, programs cannot freely use the Python standard library (although about 25 common modules, such as random and re, are currently supported) or any other external library. Also, not all Python features, such as nested functions and variable numbers of arguments, are supported (see the documentation for details).

For a set of over 80 non-trivial programs (at over 25,000 lines in total (sloccount)), measurements show a typical speedup of 1-100 times over CPython 3.14 (average 20 times, median 12 times).

Use Shed Skin when:

  • You have a few hundred lines of code (up to a few thousand), that you want to run at the highest possible speed
  • This code is, or can be made, independent of external libraries
  • You don't want to switch to a faster language (for reasons), or add type annotations (e.g. use Cython)
  • You would prefer to stick with CPython as your (main) interpreter (e.g. no PyPy)
  • You don't mind refactoring your code (potentially a lot!) to make it compatible with Shed Skin

Usage

Compile and run the 'hello, world!' (test.py) example under Linux/OSX:

shedskin build test
build/test

Under Windows:

shedskin build test
build\Release\test.exe

Restrictions

Shed Skin only supports a restricted subset of Python, so one should not expect a given program to compile without any changes, if possible at all. You may have to work a lot, or even start from scratch, to make your code compatible. See the documentation for an overview of the limitations.

Installation

Shed Skin depends on some other projects, such as the Boehm garbage collector. Please see the documentation on how to install these.

Comparison

Some timings for the Shed Skin 'sieve' example (n=100000000) and several Python implementations/optimizers:

cpython 3.10.6:     13.4 seconds
cpython 3.11.0:     11.4
nuitka 0.6.16:      11.4
pypy 3.9.12:        5.8
numba 0.56.4:       2.5
shedskin 0.9.9:     1.9
shedskin 0.9.9:     1.8  (using --nowrap --nobounds)

Note that Numba defaults to int64 as integer type, while Shed Skin defaults to int32. Performance is practically equal when using shedskin --int64.

The following shows a comparison of speedups versus CPython 3.10 for Shed Skin and Pypy, for most of the Shed Skin examples.

https://raw.githubusercontent.com/shedskin/shedskin/master/docs/assets/screenshots/perf_comp.png

These measurements were performed for the git tag 'performance_comparison'. As can be seen, we allowed PyPy to stabilize before measuring.

Screenhots

Some screenshots of the example programs in action:

(pylot)

https://raw.githubusercontent.com/shedskin/shedskin/master/docs/assets/screenshots/harm3.png

(c64)

https://raw.githubusercontent.com/shedskin/shedskin/master/docs/assets/screenshots/harm1.png

(pycsg)

https://raw.githubusercontent.com/shedskin/shedskin/master/docs/assets/screenshots/harm7.png

(othello2)

https://raw.githubusercontent.com/shedskin/shedskin/master/docs/assets/screenshots/harm6.png

(doom)

Left floating image

This video shows the dramatic difference in performance for the DOOM example before and after compilation

Contributors

The following people have contributed to Shed Skin development:

Shakeeb Alireza
Hakan Ardo
Brian Blais
Paul Boddie
François Boutines
Wyatt S. Carpenter
Djamel Cherif
James Coughlan
Mark Dewing
Mark Dufour
Artem Egorkine
Michael Elkins
Moataz Elmasry
Enzo Erbano
Ernesto Ferro
Salvatore Ferro
FFAO
Victor Garcia
Davide Gessa
Luis M. Gonzales
Fahrzin Hemmati
Folkert van Heusden
Karel Heyse
Humhue
Johan Kristensen
Kousuke
Denis de Leeuw Duarte
Van Lindberg
David Marek
Douglas McNeil
Andy Miller
Jeff Miller
Danny Milosavljevic
Joaquin Abian Monux
John Nagle
Harri Pasanen
Brent Pedersen
Joris van Rantwijk
Retsyo
Pierre-Marie de Rodat
Jérémie Roquet
Mike Schrick
SirNotAppearingInThisTutorial
Paul Sokolevsky
Thomas Spura
Joerg Stippa
Dan Stromberg
Dave Tweed
Jaroslaw Tworek
Tony Veijalainen
Yuri Victorovich
Pavel Vinogradov
Jason Ye
Liu Zhenhai
Joris van Zwieten

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Shed Skin is a restricted-Python-to-C++ compiler. Read the introduction below to learn about the restrictions.

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