This game uses graphics, characters, and audio that are subject to copyright by Nintendo Company Ltd, HAL Lab, and Sora Ltd. And this game is not published nor endorsed by them. Super Mario 63 is a not-for-profit fangame based off of the various games published by Nintendo in the Mario franchise.
Source code as of 2010. This project has been converted from Adobe Flash Professional CS4 FLA format to CS6 Uncompressed XFL format.
Feel free to make changes and pull-requests. However be warned: I'm not too sure how compatible the XFL format is with git (you might have a lot of line changes even if you only changed something small). If you make changes, please try to make sure the project can still be opened in Flash Professional CS6.
- Adobe Flash Professional CS6 (Should work with all newer versions. Newest versions of the application exist under the name 'Adobe Animate')
- FlashDevelop - not tested
The source images of the project have been converted into PNG format and placed locally next to where they exist in the FlashPlayer Professional library. However, these generated PNGs are not connected to the game's source. So if you update a PNG, then build and run, it won't work unless you fix the path in the editor first.
The source audio exists inside of the .dat files. You might find this StackOverflow post helpful: https://stackoverflow.com/questions/4082812/xfl-what-are-the-bin-dat-files