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ドキュメントの更新。
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rigaya committed Oct 26, 2024
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1 change: 1 addition & 0 deletions NVEnc/NVEnc_readme.txt
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Expand Up @@ -219,6 +219,7 @@ NVIDIA グラフィックドライバ 551.23
[NVEncC]
- Linuxでのlibplaceboフィルタの使用に対応。(配布バイナリではUbuntu 24.04のみ対応)
- libplaceboによるバンディング低減フィルタを追加。(--vpp-libplacebo-deband)
- libplaceboのcustom shaderを使用したフィルタを追加。 (--vpp-libplacebo-shader)
- --vpp-libplacebo-tonemappingのhelpを修正。

2024.10.12 (7.70)
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6 changes: 3 additions & 3 deletions NVEncC_Options.en.md
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Expand Up @@ -2559,7 +2559,7 @@ Apply custom shaders in the specified path using [libplacebo](https://code.video
- **Parameters**
- shader=<string>
Target shader file path.
Target shader file path. (glsl file)
- res=<int>x<int>
Output resolution of the filter.
Expand Down Expand Up @@ -2611,8 +2611,8 @@ Apply custom shaders in the specified path using [libplacebo](https://code.video
- **Examples**
```
Example: Apply a custom shader with specific parameters
--vpp-libplacebo-shader-params
Example: Apply a custom shader (1280x720 -> 2560x1440)
--vpp-libplacebo-shader shader=default-shader-pack-2.1.0\Anime4K_Upscale_CNN_x2_L.glsl,res=2560x1440
```
### --vpp-resize <string> or [<param1>=<value1>][,<param2>=<value2>],...
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17 changes: 9 additions & 8 deletions NVEncC_Options.ja.md
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Expand Up @@ -2617,7 +2617,7 @@ nppc64_10.dll, nppif64_10.dll, nppig64_10.dllをNVEncC64と同じフォルダに
- **パラメータ**
- shader=<string>
対象のshaderファイルのパス。
対象のshaderファイルのパス。(glslファイル)
- res=<int>x<int>
フィルタの出力解像度。
Expand Down Expand Up @@ -2650,27 +2650,28 @@ nppc64_10.dll, nppif64_10.dll, nppig64_10.dllをNVEncC64と同じフォルダに
```
- radius=<float>
Adjust the function's radius. Default: auto. Must be between 0.0 and 16.0.
拡大縮小アルゴリズムの半径。vpp-resizeの表で "resizable" にチェックが入っているもののみ有効。 (0.0 - 16.0、デフォルト = 自動)
- clamp=<float>
Clamping coefficient for negative weights. Default: 0.0. Must be between 0.0 and 1.0.
負の重みに対するクランプ係数。1.0にすると負の重みが0になります。(0.0 - 1. 0、デフォルト = 0.0)
- taper=<float>
Additional taper coefficient. Default: 0.0. Must be between 0.0 and 1.0.
重み関数の中心部分を平坦化します。(0.0 - 1.0、デフォルト = 0.0)
- blur=<float>
Additional blur coefficient. Default: 0.0. Must be between 0.0 and 100.0.
追加のぼかし係数。(0.0 - 100.0、デフォルト = 0.0)
- antiring=<float>
Antiringing strength. Default: 0.0. Must be between 0.0 and 1.0.
アンチリンギング強度。(0.0 - 1.0、デフォルト = 0.0)
- linear=<bool>
linearize image before processing.
- 使用例
```
Example: Apply a custom shader with specific parameters
--vpp-libplacebo-shader-params
例: カスタムシェーダを使用した 1280x720 -> 2560x1440 へのリサイズ。
--vpp-libplacebo-shader shader=default-shader-pack-2.1.0\Anime4K_Upscale_CNN_x2_L.glsl,res=2560x1440
```
### --vpp-resize <string> or [<param1>=<value1>][,<param2>=<value2>],...
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1 change: 1 addition & 0 deletions Readme.cn.md
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Expand Up @@ -143,6 +143,7 @@ check-features的结果,驱动程序返回的功能列表。可能取决于驱
- lut3d
- delogo
- subburn
- custom shader ([libplacebo](https://code.videolan.org/videolan/libplacebo))
- resize
- bilinear
- spline16, spline36, spline64
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1 change: 1 addition & 0 deletions Readme.ja.md
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Expand Up @@ -151,6 +151,7 @@ NVEncを使用したことによる、いかなる損害・トラブルについ
- sdr2hdr (NGX TrueHDR)
- tonemap ([libplacebo](https://code.videolan.org/videolan/libplacebo))
- lut3d
- custom shader ([libplacebo](https://code.videolan.org/videolan/libplacebo))
- リサイズ
- bilinear
- spline16, spline36, spline64
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1 change: 1 addition & 0 deletions Readme.md
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Expand Up @@ -142,6 +142,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
- lut3d
- delogo
- subburn
- custom shader ([libplacebo](https://code.videolan.org/videolan/libplacebo))
- resize
- bilinear
- spline16, spline36, spline64
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