Hi, I’m Nikos 👋
I build tools that make Unreal Engine projects feel smaller: faster understanding, safer refactors, and instant documentation-without the busywork.
Seed → Minimal DSL → Fast Answers → Zero friction.
Context Nexus is an AI-powered copilot for Unreal Engine 5 that understands C++ and Blueprints together so you can navigate, debug, and document real production projects in seconds.
- Three run modes for the one‑shot parser: UltraFast, Fast, Semantic
- No SharedPCH required — stable one‑shot parsing with a tiny virtual‑PCH header set
- Unified explorer across C++/BP with Unreal‑specific linting
- One‑click documentation that produces clean, cross‑linked Markdown
Repos are private while in active development. I’m onboarding a small set of partners for early access — feel free to reach out.
- Developer tooling for large, hybrid Unreal codebases (C++ + Blueprint)
- Context packing (send only the surgical slice an LLM needs)
- Static analysis for UE (replication, perf, footguns)
- “Invisible until needed” UX inside the editor
- M1 — Always‑on indexer & status LED (delta parsing)
- M2 — Unified explorer (filters, cross‑refs, quick actions)
- M3 — Context packing v1 (intent → targets → slices)
- M5 — Linter v1 (UE‑specific checks, inline surfacing)
- M6 — One‑click docs (per‑asset & project)
- M7 — Collaboration (shareable “Context Bundles”)
- Email: [email protected]
- X / Twitter: @ContextNexus
- Updates: DM or email for the waitlist
Unreal® and Unreal Engine® are trademarks of Epic Games, Inc. Context Nexus is not affiliated with Epic Games.