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nikosleft/README.md

Hi, I’m Nikos 👋

I build tools that make Unreal Engine projects feel smaller: faster understanding, safer refactors, and instant documentation-without the busywork.


🚀 Featured — Context Nexus

Seed → Minimal DSL → Fast Answers → Zero friction.
Context Nexus is an AI-powered copilot for Unreal Engine 5 that understands C++ and Blueprints together so you can navigate, debug, and document real production projects in seconds.

  • Three run modes for the one‑shot parser: UltraFast, Fast, Semantic
  • No SharedPCH required — stable one‑shot parsing with a tiny virtual‑PCH header set
  • Unified explorer across C++/BP with Unreal‑specific linting
  • One‑click documentation that produces clean, cross‑linked Markdown

Repos are private while in active development. I’m onboarding a small set of partners for early access — feel free to reach out.


🧩 What I work on

  • Developer tooling for large, hybrid Unreal codebases (C++ + Blueprint)
  • Context packing (send only the surgical slice an LLM needs)
  • Static analysis for UE (replication, perf, footguns)
  • “Invisible until needed” UX inside the editor

📍 Roadmap (high‑level)

  • M1 — Always‑on indexer & status LED (delta parsing)
  • M2 — Unified explorer (filters, cross‑refs, quick actions)
  • M3 — Context packing v1 (intent → targets → slices)
  • M5 — Linter v1 (UE‑specific checks, inline surfacing)
  • M6 — One‑click docs (per‑asset & project)
  • M7 — Collaboration (shareable “Context Bundles”)

📫 Contact

  • Email: [email protected]
  • X / Twitter: @ContextNexus
  • Updates: DM or email for the waitlist

Unreal® and Unreal Engine® are trademarks of Epic Games, Inc. Context Nexus is not affiliated with Epic Games.

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    Your project's expert AI co-pilot, directly inside Unreal Engine. Context Nexus solves the AI context problem, giving any LLM a deep understanding of your code for faster, more accurate development.

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