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Releases: michi84o/SpaceEngineersTools

v1.9.5

21 Jun 11:52

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Planet Creator:

  • Added ridged noise option for simplex noise
  • Add option to flatten poles
  • Added option to fine tune simplex noise

v1.9.4

01 Jun 13:06

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SpaceEngineersOreRedistribution:
Added slider for ore detector range. Non detectable ore will be displayed semi transparent.

v1.9.3

28 May 23:36

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Planet Creator updated

  • Fixed exponential flatten function
  • Added additional function to lower height of equator regions
  • Added previews for the histogram functions

v1.9.2

25 May 15:38

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Updated SpaceEngineersOreRedistribution tool to support different tile sizes.
Anything other than 2048 might have some leftover bugs. As far as I tested it, it works.

v1.9.1

17 May 22:28

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Hotfix: Hydraulic erosion code still used 2048 internally for tile width.

v1.9.0

17 May 16:10

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Complete rework of Planet Generator

  • Added support for tiles with a size of 512, 1024, 2048, 4096 and 8192 pixels
  • You can define a working directory for the output
  • Effects can be applied separately and to already existing height maps
  • Added Worley noise generator
  • Added options for histogram stretching
  • Added sediment layer system for hydraulic erosion
  • Improved code for automatic lake generation
  • Transitions between lakes and ground improved
  • Edge fix code for height maps now in shared library
  • Added option to add lakes manually via click on the map

What's next?
TODO List:

  • Ore Redistribution tool should receive performance optimizations and support for different sized material maps
  • Ore Redistribution tool should have an option to draw ore manually and define different patterns

v1.8.2

28 Apr 23:33

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Fix: Accidentally disabled the progress bar overlay on the complex material viewer when generating new climate zones. Which is bad if the process takes 20 minutes to complete and you have no indicator.

v1.8.1

28 Apr 16:30

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Added "Stamp" option to planet creator that lowers lake beds for more defined transítions between lakes an their surroundings.

v1.8.0

25 Apr 22:45

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Tweaked"Planet Generator" and added new functions to "Complex Material Viewer".

The material viewer can now automatically generate climate zones to mod existing planets. It will generate the required bands in the red channel of the material map PNGs and the corresponding XML nodes for the "ComplexMaterials" node in the SBC. The goal of this is to avoid the horizontal landscape transistions you see from space.
autogen

v1.7.3

05 Feb 21:28

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  • Fix: ore patches were always one pixel larger than typical size (thanks to Torqs for discovering this).
  • Standard deviation for patch size can now be disabled by setting it to 0.
  • Ore patches can now have a size of up to 500 pixels.