To run game execute file: Samurai_Commando.exe
|System Requirements: Game for working needs computer with Windows operating system and installed JRE Java Runtime Enviroment.|
Programming, story, animations, camera movement, level design, Ai fighting algorithm is all made by me: Mateusz Pawlowski.
My contact mail: [email protected]
I started this project as 3d object viewer of old format .obj 3d Studio files. After I test this viewer I was very impressed how it works so I decided to make something more and I try to load some doom quake and tomb raider levels. When I did it I realized that my small program grows bigger and start looking like 3d engine so I decided to make my own 3d software renderer. And I make 3d game using my own engine. In fact I make all 3d engine without using opengl or directx. Just simple math vector and algebra calculations. Rotating and transforming vertex in 3d space and then make triangles from them and draw it on screen using flat colouring without textures. Everything was programmed using Java object programming language. Maybe in future I rewrite this program for C++ to make it works faster. Anyway it works pretty weel in Java.
LHX Chopper simulator Virtua Racing Virtua Cop 1,2 Virtua Fighter 1 Tomb Raider 1 Quake 1,2
collision_sc_3.obj door6.obj enemy_3d.obj enemy_3d_d.obj enemy_3d_s.obj enemy_ninja_1.obj enemy_ninja_2.obj enemy_ninja_3.obj enemy_rolling_3.obj enemy_rolling_4.obj enemy_rolling_5.obj enemy_rolling_6.obj enemy_rolling_7.obj enemy_s_shot_1.obj enemy_s_shot_2.obj enemy_uzi_1.obj enemy_uzi_2.obj enemy_uzi_3.obj gate.obj gate_org.obj guns3.obj l_1.obj l_2.obj l_3.obj l_4.obj l_5.obj lambo_2.obj level_1_20.obj ninja3.obj ninja4.obj ninja8.obj r_1.obj r_2.obj r_3.obj r_4.obj r_5.obj READ_ME.TXT ronin_armour_1.obj ronin_armour_2.obj ronin_armour_3.obj ronin8.obj ronin9.obj Samurai_Commando.exe stairs3.obj