A Vite plugin that:
- Can import SVGs as:
- Can preserve line width, i.e. make icons and line art have same line width when scaling.
- Can replace colors with
currentColor
. - Will minimize your SVGs using SVGO.
- Allows you to create SVG sprites using provided integrations.
vite-awesome-svg-loader
is framework-agnostic. All integrations are done in form of subpath imports (for example, vite-awesome-svg-loader/vue-integration
). This means that you'll get only what you need in your app bundle. This also means that you can develop your own integration using vite-awesome-svg-loader/integration-utils
import.
- Grab this plugin from NPM:
npm i vite-awesome-svg-loader
. - Add it to
vite.config.js
orvite.config.ts
(whatever you use):
import { defineConfig } from "vite";
import vue from "@vitejs/plugin-vue";
// Import vite-awesome-svg-loader
import { viteAwesomeSvgLoader } from "vite-awesome-svg-loader";
export default defineConfig({
plugins: [
vue(), // Or whatever framework you're using
viteAwesomeSvgLoader(), // This plugin
// Other plugins...
],
// Rest of the configuration...
});
-
Optional, TypeScript only. Add some (unfortunately, it's impossible to implement all) of the import types to make TypeScript happy:
- Create
env.d.ts
file or use existing file where you store triple slash directives. - Add following string to it:
/// <reference types="vite-awesome-svg-loader" />
. - Open
tsconfig.json
and addenv.d.ts
to theinclude
property:{ "include": ["env.d.ts"] }
.
- Create
-
Use it to import files:
// Source code
import imageSrc from "./path/to/image.svg";
// URL
import imageUrl from "./path/to/image.svg?url";
// Source code Data URI
import imageSrcDataUri from "./path/to/image.svg?source-data-uri";
// Base64
import imageBase64 from "./path/to/image.svg?base-64";
// Base64 data URI
import imageBase64DataUri from "./path/to/image.svg?base-64-data-uri";
// Preserve line width
import imagePreWidthSrc from "./path/to/image.svg?preserve-line-width";
// Replace fill, stroke and stop-color with currentColor
import imageCurColorSrc from "./path/to/image.svg?set-current-color";
// Mix and match. We need @ts-ignore here because it's impossible to generate types for all possible URLs.
// It is recommended to configure paths to avoid putting @ts-ignore for every import and writing long URLs.
// @ts-ignore
import transformedImageUrl from "./path/to/image.svg?url&preserve-line-width&set-current-color";
// explicitly disable any parameter by setting it to false. This takes precedence over config.
import initialLineWidthImageUrl from "./path/to/image.svg?url&preserve-line-width=false";
- Optional, but highly recommended. Configure loader, so you can import SVGs without URL parameters:
viteAwesomeSvgLoader({
// Set default import type. "source" is the default value.
//
// Available values:
// source - load SVG source code.
// url - load URL pointing to the SVG file. Loader will generate that file for you.
// source-data-uri - Source code put into a data URI.
// base64 - SVG source code encoded in base64.
// base64-data-uri - SVG source code in base64 put into a data URI.
defaultImport: "source",
// A list of files or directories to preserve line width of.
preserveLineWidthList: [/config-demo\/preserve-line-width\//, /config-demo\/all\//],
// A list of files or directories to preserve color of
setCurrentColorList: [/config-demo\/set-current-color\//, /config-demo\/all\//],
// A list of files to skip while transforming
skipTransformsList: [/skip-transforms\.svg/],
// A list of files to skip loading of
skipFilesList: [/skip-loading\.svg/],
}),
- Optional. Use integrations to create sprite sheets. Or write your own integration.
All integrations work only on client side. However, they won't break SSR.
Warning: do NOT use this package to create custom integrations, use vite-awesome-svg-loader/integration-utils
instead.
Make sure to check the docs.
- Import classes:
import {
SvgImage, // Basically implements SVG sprites
SvgIcon, // Basic SVG icon that uses SvgImage class internally
} from "vite-awesome-svg-loader/vanilla-integration";
- Import images:
import imageSrc from "@/path/to/image.svg";
- Use classes:
new SvgImage(imageSrc, "#my-container"); // Create an image and mount it to the element with "my-container" id.
new SvgIcon(imageSrc, "#my-container") // Create an icon and mount it to the element with "my-container" id.
.setSize("24px") // Set 24px size
.setColor("red") // Set red color
.setColorTransition("0.3s ease-out"); // Set color transition
See full example: source, demo.
- Import components:
import {
SvgImage, // Basically implements SVG sprites
SvgIcon, // Basic SVG icon that uses SvgImage component internally
} from "vite-awesome-svg-loader/vue-integration";
- Import images:
import imageSrc from "@/path/to/image.svg";
- Use components:
<template>
<div class="main">
<SvgImage :src="imageSrc" />
<SvgIcon
:src="imageSrc"
size="24px"
color="red"
color-transition="0.3s ease-out"
/>
</div>
</template>
See full example: source, demo.
- Import components:
import {
SvgImage, // Basically implements SVG sprites
SvgIcon, // Basic SVG icon that uses SvgImage component internally
} from "vite-awesome-svg-loader/react-integration";
- Import images:
import imageSrc from "@/path/to/image.svg";
- Use components:
export function MyComponent() {
return (
<div class="main">
<SvgImage src={imageSrc} />
<SvgIcon
src={imageSrc}
size="24px"
color="red"
colorTransition="0.3s ease-out"
/>
</div>
)
}
See full example: source, demo.
- Import helper functions and styles:
import "integration-utils/styles.css";
// There function will run only on client side. However, they won't break SSR.
import {
onSrcUpdate, // Should be called when component is mounted, and source code is updated
onUnmount, // Should be called when component is unmounted
} from "integration-utils";
-
Write your integration. Use vue-integration as an example.
-
Please, submit your integration in a PR. Or just create an issue and provide the source code if you don't have time or don't want to deal with this project's development process.
Let's see how we can load SVGs, and what tradeoffs do they have:
- Put whole SVG source code into the DOM every time image is displayed. This is the most popular method.
- Advantages:
- Simplicity.
- Great customization. This is actually the only option, if you need to manipulate the content, or need more than just CSS styles.
- Disadvantages:
- Very bad performance. Browser needs to parse and update good number of DOM nodes. It doesn't really matter when images count is low, but it may slow down the page when 1000+ images are used. Another loading method is always preferred when customization is not required.
- Advantages:
- Link an image like so:
<img href="/image.svg">
orbackground-image: url("/image.svg")
.- Advantages:
- Simplicity.
- Great performance thanks to instancing.
- Disadvantages:
- Lack of any customization, good only for static images. You can't modify external assets using JS or CSS. The only thing you can do is filters. Note: don't try to implement icons this way. Browsers implement filters incorrectly, it's impossible to write 100% correct color to filter conversion function. This discrepancies are often way off the desired result. If you try to fix them, you'll lose all performance benefits. Trust me, I've tried implementing such system, wasted a lot of time and horribly failed.
- Advantages:
- Symbols: put all images into a single
<svg>
node and wrap each image with a<symbol>
element.- Advantages:
- Performance is way better than when using whole SVG each time.
- Images can be customized via CSS, for example, you can set custom stroke and fill colors.
- Disadvantages:
- Requires a bit of maintenance in form of using provided integrations.
- Performance is worse than when linking an image.
- Customization is not that great when using whole SVG source code.
- Advantages:
- Data URI: either use source code or base64 in a data URI.
- Advantages:
- Great performance, although a tiny bit worse than when linking an image.
- Disadvantages:
- Lack of any customization, good only for static images.
- Increased memory and traffic usage when linking images.
- Advantages:
To summarize:
- If you don't need customization, i.e. you want to display static images, use linking method.
- If you only need CSS customization, use symbols. This is preferred option for icons and line art that's needed to be customized.
- If you need heavy customization and interactivity, put whole SVG source code into the DOM.
- As for the data URI, not sure why you would need it. It's implemented just for completeness sake. If you have a use for it, please, notify me.
Yes, load an image as a source code and insert that code into the DOM like shown in the demos.
Yes, use import.meta.glob()
like shown in the demos.
Such components are not present in the integrations because glob imports do not support variable interpolation. See: https://vitejs.dev/guide/features#glob-import
Note: if you want to support browsers without ES modules, use @vitejs/plugin-legacy as shown in the demos.
Implements a portion vite-awesome-svg-loader
functionality. This loader can also import SVGs as Vue components.
Due to framework-agnostic nature of vite-awesome-svg-loader
and relative simplicity of outputting raw HTML, this task is delegated to the user, and can be done as easy as you would with vite-svg-loader as shown in the Vue demo:
<template>
<div v-html="imageSrc" />
</template>
<script lang="ts" setup>
import imageSrc from "./path/to/image.svg";
</script>
Similar approach can be applied to any other framework or vanilla JS.
@poppanator/sveltekit-svg, vite-plugin-react-svg, @svgx/vite-plugin-react, rollup-plugin-svelte-svg, vite-plugin-solid-svg and many more
Same as above, but for other frameworks.
vite-plugin-svg-icons, vite-plugin-magical-svg, vite-plugin-svg-sprite
Implements a portion vite-awesome-svg-loader
functionality.
Other loaders and plugins
Same as above. If your loader is different, and you want it to get roasted, or if it kills vite-awesome-svg-loader
, please, let the community know by creating an issue :p
- Create an integration with your favorite framework.
- Add new functionality to the loader itself.
- Report bugs.
- Create feature requests by creating an issue.
Start by reading README_DEV.md. Then go on and do your thing :)