Gerust provides an architecture and tooling for Rust backend projects. It takes care of the accidental complexity that comes with writing backends with Rust so you can stay focused on the essence of the system you're building:
- Separating distinct parts of the system into separate crates
- Organizing files into a logical folder structure
- Maintaining and running database migrations
- Isolating test cases that access the database
- Tracing and error handling
- and much more
For now, Gerust is just a project generator that creates the files and structure to get you started. There is no runtime dependency on Gerust – all the code that goes into your project remains under your control.
Gerust projects are based on axum and use sqlx and PostgreSQL for data storage (if data storage is used at all).
Note
This project has been created by Mainmatter.
Check out our landing page if you're looking for Rust consulting or training!
Gerust can be installed with cargo:
cargo install gerust
A new project is created with the gerust
command, e.g.:
gerust my-app
By default, Gerust will generate an empty project with the complete project structure as described below but without any actual entities, controllers, etc. If you're just getting started looking at Gerust, creating a full project, complete with example implementations of all concepts via --full
might be a better starting point:
gerust my-app --full
For projects that do not need database access, there is also the --minimal
option that will generate a project without any of the concepts and structure related to database access – no db
crate, no sqlx dependency.
Gerust uses Cargo workspaces to separate distinct parts of the system into separate crates:
.
├── cli // CLI tools for e.g. running DB migrations or generating project files
├── config // Defines the `Config` struct and handles building the configuration from environment-specific TOML files and environment variables
├── db // Encapsulates database access, migrations, as well as entity definitions and related code (if the project uses a database)
├── macros // Contains macros, e.g. for application tests
└── web // The web interface as well as tests for it
Let's see what these crates are resonsible for and how they work in detail:
The web
crate contains the main axum application, providing the web interface of the system. It contains the controllers with the implementations of the exposed endpoints, as well as any middlewares. The web
crate also contains the application's main executable, which when starting up, will determine the environment the application runs in, load the configuration, initialize the app state, set up tracing and error handling, and bind the server to the configured interface.
The crate uses a simple folder structure:
web
├── controllers // Controllers implement request handlers for the exposed endpoints
├── middlewares // Tower middlewares for pre-processing requests before they are passed to the request handlers
├── lib.rs // Code for starting up the server
├── main.rs // Main entrypoint of the application
├── routes.rs // Mapping of request handlers to routes
├── state.rs // Definition and construction of the application state
└── tests // Application tests
Application tests that cover the entire stack of the system including middlewares, controller, as well as database access are maintained in the web
crate.
Testing backends is typically straight forward: request a particular endpoint with a particular method and potentially query string and/or request body and assert the response is what you expect. However, things become more complicated when the server you're testing uses a database. In your tests, you then need to seed the database with test data to establish a well-defined state for the test. You also need to clean up afterwards or better, use isolated database states for the different tests so they don't interfere with each other. There are several mechanisms for that like transactions, cleanup scripts, etc.
Gerust uses an approach for test isolation that allows parallel execution of tests without adding a ton of complexity: every test runs in its own database. These test-specific databases are automatically created as copies of the main test database and destroyed after the test has completed. All that is made easily available via the [db_test]
macro:
pub struct DbTestContext {
/// The axum application that is being tested.
pub app: Router,
/// A connection pool connected to the test-specific database; the app is set up to use this database automatically
pub db_pool: DbPool,
}
#[db_test]
async fn test_read_all(context: &DbTestContext) {
let task_changeset: TaskChangeset = Faker.fake();
create_task(task_changeset.clone(), &context.db_pool) // create a task in the database
.await
.unwrap();
let response = context
.app
.request("/tasks")
.method(Method::GET)
.send()
.await; // load all tasks
assert_that!(response.status(), eq(StatusCode::OK));
let tasks: TasksList = response.into_body().into_json::<TasksList>().await;
assert_that!(tasks, len(eq(1)));
assert_that!( // assert the task created above is returned (as the application uses the same database)
tasks.first().unwrap().description,
eq(task_changeset.description)
);
}
The concept of changesets as well as the database access utilities like create_task
, are explained below.
The db
crate only exists for projects that use a database and contains all functionality related to database access from entity definitions, functions for reading and writing data, as well as migrations. Gerust uses sqlx and PostgreSQL without any additional ORM on top. Instead, it defines entities as simple structs along with functions for retrieving and persisting those entities. Validations are implemented via changesets that can get applied to or be converted to entities if they are valid:
#[derive(Serialize, Debug, Deserialize)]
pub struct Task { // a Task entity with UUID id and text description
pub id: Uuid,
pub description: String,
}
#[derive(Deserialize, Validate, Clone)]
pub struct TaskChangeset { // the changeset definition for the Task entity; it requires description to have a minimum length of 1
#[validate(length(min = 1))]
pub description: String,
}
pub async fn load( // Function for loading a Task for an id
id: Uuid,
executor: impl sqlx::Executor<'_, Database = Postgres>,
) -> Result<Task, crate::Error> {
match sqlx::query_as!(Task, "SELECT id, description FROM tasks WHERE id = $1", id)
.fetch_optional(executor)
.await
.map_err(|e| crate::Error::DbError(e.into()))?
{
Some(task) => Ok(task),
None => Err(crate::Error::NoRecordFound),
}
}
pub async fn create( // Function for creating a Task in the database
task: TaskChangeset,
executor: impl sqlx::Executor<'_, Database = Postgres>,
) -> Result<Task, crate::Error> {
task.validate()?; // Validate the changeset and return Err(…) if it isn't valid
let record = sqlx::query!( // Store the data in the database
"INSERT INTO tasks (description) VALUES ($1) RETURNING id",
task.description
)
.fetch_one(executor)
.await
.map_err(|e| crate::Error::DbError(e.into()))?;
Ok(Task { // Return a Task entity
id: record.id,
description: task.description,
})
}
Database queries are checked for correctness at compile time using sqlx's compile-time checked queries.
The crate's folder structure consists of 3 main folders:
db
├── migrations // Database migrations as plain SQL files
├── src
├── entities // Entity structs, changesets and related functions for retrieving and persisting records (see example above)
└── test-helpers // Functions for retrieving and persisting records that are only relevant for tests (these are defined behind the `test-helpers` feature)
Test helpers allow to make specific database access functions available only for application tests but not for actual application code. If e.g. the system does not allow for creating new user accounts but tests need to be able to create users, a create_user
function could be defined in db/src/test_helpers/users.rs
in the db
crate.
The config
crate contains the Config
struct that holds all configuration values at runtime as well as code for parsing the configuration based on a hierarchy of TOML files and environment variables. The Config
struct contains fields for the server and database configuration (if the application uses a database) and can be extended freely:
#[derive(Deserialize, Clone, Debug)]
pub struct Config {
pub server: ServerConfig,
pub database: DatabaseConfig, // The database configuration only exists for projects that use a database
// add your config settings here…
}
The values for the server and database configuration are read from the APP_SERVER__IP
, APP_SERVER__PORT
, and APP_DATABASE__URL
environment variables. Any application-specific settings are read from app.toml
as well as environment-specific file, e.g. production.toml
such that settings in the environment-specific files override those in app.toml
.
The main files and folders in the crate are:
config
├── environments
| ├── development.toml // Configuration settings specific for the development environment
| ├── production.toml // Configuration settings specific for the production environment
| └── test.toml // Configuration settings specific for the test environment
├── src
| └── lib.rs // Contains the `Config` struct and code for constructing it based on the configuration files and environment variables
└── app.toml // Basis configuration settings that will be overridden by the same settings in the respective environment-specific configuration file
The cli
crate contains the db
binary for running database operations such as executing migrations (this binary only exists for projects that use a database) as well as the generate
binary for generating project files such as entities, controllers, tests, or middlewares. The workspace is configured so that those binaries can be executed with just cargo db
and cargo generate
:
» cargo db
A CLI tool to manage the project's database.
Usage: db [OPTIONS] <COMMAND>
Commands:
drop Drop the database
create Create the database
migrate Migrate the database
reset Reset (drop, create, migrate) the database
seed Seed the database
prepare Generate query metadata to support offline compile-time verification
help Print this message or the help of the given subcommand(s)
Options:
-e, --env <ENV> Choose the environment (development, test, production). [default: development]
--no-color Disable colored output.
--debug Enable debug output.
-h, --help Print help
-V, --version Print version
» cargo generate
A CLI tool to generate project files.
Usage: generate [OPTIONS] <COMMAND>
Commands:
middleware Generate a middleware
controller Generate a controller
controller-test Generate a test for a controller
migration Generate a migration
entity Generate an entity
entity-test-helper Generate an entity test helper
crud-controller Generate an example CRUD controller
crud-controller-test Generate a test for a CRUD controller
help Print this message or the help of the given subcommand(s)
Options:
--no-color Disable colored output.
--debug Enable debug output.
-h, --help Print help
-V, --version Print version
You would typically not have to make any changes to the cli
crate.
The macros
crate contains the implementation of the db_test
macro. You would typically not have to make any changes to the cli
crate.
Projects generated by Gerust come with a complete CI setup for GitHub Actions that includes:
- checking the format of all Rust source files
- running Clippy on the entire project
- running all tests in all crates
When making changes to Gerust itself and you'd like to manually test out your changes, you can generate a sandbox app with:
cargo run -- --full my-app
Then edit with your favorite editor:
${EDITOR} my-app
And:
- Make changes to generated code and test it.
- Backport changes to gerust
- Generate new app and validate changes
cargo run -- -f my-new-app
Rinse:
rm -rf my-app my-new-app
Note: the generated CI configuration uses offline query validation during its Clippy job. On first check-in, and each time the SQL queries in the db crate get updated, ensure cargo db prepare
is run.
"Gerust" is a play on "Gerüst", the German word for "framework" and Rust – thanks to @skade who had the idea originally and allowed us to use it!
Gerust is developed by and © Mainmatter GmbH and contributors. It is released under the MIT License.