This is an electron based multi-platform launcher to run Nine Chronicles. The basic structure is as follows:
./src
| +-- resources
| +-- styles
| +-- views
| | +-- MainView.tsx
| | +-- LoginView.tsx
| | +-- LobbyView.tsx
| +-- main-process.ts
| +-- App.tsx
First, install all dependencies required for development.
npm install
In addition, there are two binaries required:
- 9C Headless (Standalone): can be built with
npm run build-headless
(.NET Core SDK required) - 9C Unity Player (9c.exe/9c.app): can be downloaded with
npm run bundle-player
npm run bundle-player
downloads the CI-built binary from the NineChronicles repository based on theNineChronicles
git submodule commit hash.- Download may fail if the CI-build hasn't been completed. In this case, you can directly build to
dist
as the output directory with Unity Editor.
Place the two binaries in the exact path as visualized below:
./src
./dist
| +-- 9c.(exe|app) // 9C Unity Player
| +-- publish // 9C Headless (Standalone)
| | +-- Libpalnet.dll
| | +-- Grpc.Core.dll
| | +-- ...
| | +-- NineChronicles.Standalone.Executable(.exe)
After, run the following command.
npm run dev
The basic frontend has webpack-hot-reload
, which automatically reflects code changes.
Developing the renderer process does not require electron relaunch. However, when there's a change in the main process, electron relaunch is required.
mobx-devtools can be used in this project. First, install a standalone mobx-devtools.
npm install -g mobx-devtools
After, run mobx-devtools.
mobx-devtools
Run npm run server
& npm run start
. The global state will appear on mobx-devtools.
npm install
npm run build # development build
npm run build-headless # 9C Headless (Standalone) build (.NET Core SDK required)
npm run bundle-player # 9C Unity Player download
APV_SIGN_KEY=... APV_NO=... npm run sign-apv # APV sign (planet command required)
npm run build-prod # production build
# generate/sign a new APV with the given private key and pack
APV_SIGN_KEY=... npm run pack-all
# generate/sign a specific APV with the given private key and pack
APV_SIGN_KEY=... APV_NO=1234 npm run pack-all
# pack with the given APV
APV=... npm run pack-all
# pack without APV (for reusing the APV of the latest release)
npm run pack-all
Packaging requires the following environment variables. If both the APV
and APV_SIGN_KEY
are ommited,
APV(App Protocol Version) signing will not take place.
APV
: APV token (Libplanet.Net.AppProtocolVersion.Token
). If an APV is provided, the other environment variables will be ignored and the build and packaged app will be configured to use thatAPV
.APV_SIGN_KEY
: Hexadecimal string of the private key used for APV signingAPV_NO
: APV number (Libplanet.Net.AppProtocolVersion.Version
). When ommited, packaging will automatically use download.nine-chronicles.com's latest version number plus 1.
For replacing the configuration content of config.json in the already packed Windows.zip or macOS.tar.gz, it's convenient to use the scripts/extract-config.sh and scripts/replace-config.sh scripts.
# extract config.json content from package (supports Windows.zip and macOS.tar.gz)
scripts/extract-config.sh path/Windows.zip > config.json
# replace config.json content in package (supports Windows.zip and macOS.tar.gz)
scripts/replace-config.sh path/Windows.zip < config.json
# Windows (nsis)
# macOS (dmg, zip)
npm run pack-all:electron-builder
Logs are saved in the following paths:
- on macOS: ~/Library/Logs/{app name}/{process type}.log
- on Windows: %USERPROFILE%\AppData\Roaming\{app name}\logs{process type}.log
npx pretty-quick --staged
Install the following extensions in the Visual Studio Code extensions page(Windows: ⇧⌃X, macOS: ⇧⌘X):