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leonjovanovic authored Oct 21, 2021
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## Summary
    The goal of this project is to create as realistic water as possible using Shaders in Unity3D. Realistic water was achieved by implementing selected water effects:
* [Reflection]()
* [Refraction]()
* [Caustics]()
* [Waves]()
* [Flow]()
* [Underwater fog]()
[Video]()
* [Reflection](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#reflection)
* [Refraction](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#refraction)
* [Caustics](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#caustics)
* [Waves](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#waves)
* [Flow](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#flow)
* [Underwater fog](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#underwater-fog)
[Video](https://github.com/leonjovanovic/unity-water-shader/blob/main/README.md#video)

![water1](images/total1.png)

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