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Hi! I am porting ccleste to other platforms with raylib, and have spotted issues with simple fixes. Details are as follows.
(1) SFX 9 should be played on triggering an invalid dash
This is caused by mistranslation of a block at line 279 of the original code.
The
elseif
is not paired with theif
(as there is already anend
); it is for the outer one. This can be very misleading if tabstop is set to 2 🤣(2) The last circle for the character's hair is not drawn
The original game draws 5 circles, but ccleste draws only 4.
There are similar structures (looping with
while (!isLast)
to emulateforeach
in the original Lua code) for clouds and particles. This issue does not affect clouds, as only the 25th cloud in the stage will disappear, and there are not as many clouds in-game; but for particles I have not looked into more details. Maybe I will update the commit later.