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@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
@chandlerc
Chandler Carruth chandlerc
Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️‍🌈

Google, Inc San Jose, CA

@bkaradzic
Бранимир Караџић bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library

Los Angeles, CA

@GPUOpen-LibrariesAndSDKs
GPUOpen Libraries & SDKs GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
@EmbarkStudios
Embark EmbarkStudios
The future belongs to the curious

Stockholm, Sweden

@cmuratori
Casey Muratori cmuratori

Molly Rocket, Inc. Seattle, WA

@ekmett
Edward Kmett ekmett
I write a lot of Haskell.

Positron AI Farmington Hills, MI

@HigherOrderCO
HigherOrderCO HigherOrderCO
Building the massively parallel future of computers
@UniMath
Univalent Mathematics UniMath
A unified approach to formalization of mathematical knowledge based on Univalent Foundations.
@RustAudio
RustAudio
Free and useful Audio, DSP and music libraries written in Rust. Discord https://discord.gg/b3hjnGw
@ValeLang
Vale Language Project ValeLang
Exploring, discovering, and publishing new programming language mechanisms that enable speed, safety, and ease of use!
@CompVis
CompVis - Computer Vision and Learning LMU Munich CompVis
Computer Vision and Learning research group at Ludwig Maximilian University of Munich (formerly Computer Vision Group at Heidelberg University)

Germany

@cart
Carter Anderson cart
Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft

@bevyengine

@Verdagon
Evan Ovadia Verdagon
I'm the lead of the Vale programming language, at https://vale.dev/. I'm also a game designer, software architect, ex-Googler, and roguelike enthusiast!
@raysan5
Ray raysan5
I make tools and technology for videogames development. Available for technical consulting, courses teaching and conferences. Feel free to message me!

@raylibtech Barcelona

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@RalfJung
Ralf Jung RalfJung
I am not looking for a new job, please do not contact me for recruiting.
@robertosfield
Robert Osfield robertosfield
VulkanSceneGraph & OpenSceneGraph Project Lead. Provides VSG & OSG Training, Bespoke Development and Support services

OpenSceneGraph Professional Services Scotland

@wenkokke
Wen Kokke wenkokke
tries to walk the line between programming languages and a̸i̸ | good job, y'all ruined ai

Scotland

@apple
Apple apple

Cupertino, CA

@pointfreeco
Point-Free pointfreeco
A video series exploring advanced topics in the Swift programming language.

Brooklyn, NY

@githwxi
Hongwei Xi githwxi
As the creator of ATS, he is currently primarily working on designing and implementing and maintaining the ATS3/Xanadu programming language system.

ATS Trustful Software, Inc. Boston, Massachusetts

@EricLengyel
Eric Lengyel EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development series.

Terathon Software Lincoln CA

@xen2
xen2
Lead developer of Stride, an opensource C# Game Engine

Stride

@SanderMertens
Sander Mertens SanderMertens
Gamedev/AR/VR

Hypnos Entertainment San Francisco, California

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@mmp
Matt Pharr mmp

San Francisco, CA

@akkartik
Kartik Agaram akkartik
Building simple, low-maintenance programs that reward curiosity about their internals.

San Francisco

@varkor
varkor varkor
Type theorist and Rust compiler developer.
@mrDIMAS
Dmitry Stepanov mrDIMAS
Creator of Fyrox game engine (rg3d). Former tools programmer at Larian Studios. Worked on Divinity: Original Sin 2, Baldur's Gate III.

Saint-Petersburg, Russia

@hawkw
Eliza Weisman hawkw
systems witch

@oxidecomputer California

@RobertHarper
Robert Harper RobertHarper
I am a Professor in the Computer Science Department at Carnegie Mellon University, where I have been a member of faculty since 1988.

Carnegie Mellon University Pittsburgh PA

@aturon
Aaron Turon aturon
Engineer at Fastly, working on Compute@Edge

Fastly Portland, OR, USA

@wdanilo
Wojciech Daniło wdanilo
CEO @enso.org | ex CEO @ flowbox.io | ex CEO @ coddee.co | ex senior Technical Director @ alvernia.com | Forbes 30 Under 30 | Haskeller

enso.org San Francisco (USA) / Krakow (Poland)

@Kazark
Keith Pinson Kazark
In imitation, creating through language. Linux, Emacs, type theory, functional programming, metaprogramming, compilers, build systems, language design.

Undisclosed

@snoyberg
Michael Snoyman snoyberg
Haskell and Rust, founder and maintainer of many OSS Haskell projects: Yesod, Conduit, Stack, Stackages, and more. VP of Engineering at FP Complete (@fpco)

@fpco Israel

@hadronized
Dimitri Sabadie hadronized
Do not make more tools than existing problems. GPG ID: A94386A8A6252ECB GPG key: https://strongly-typed-thoughts.net/media/uploads/pubkey.asc

@datadog France

@sharkdp
David Peter sharkdp

@astral-sh Stuttgart, Germany