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A lean C++ library for working with point cloud data
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Some random notes about Windows Audio Processing Objects (APOs).
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
An implementation of the Functional Map framework for finding correspondences between Meshes, Images or Graphs.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
C++ library which provides data structures & algorithms for working with 3D point cloud data
v4l2-ctl controller for webcams, tested on C920.
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
Mesh compression library, designed for rendering and speed.
🚕 Fast and robust clustering of point clouds generated with a Velodyne sensor.
Magic Leap 2's AR Cloud reference application for Unity that lets you draw in AR with other ML2 devices.
Just Math - A collection of pure math demos for computer graphics.
Some text and links about the wide world of creative coding
Python library for loading and using triangular meshes.
nanobind: tiny and efficient C++/Python bindings
A cheatsheet of modern C++ language and library features.
Automatic headphone equalization from frequency responses
Extended version of python argparse that allows using code-completion to access parameters and their values (~arguments), configuration (de)serialization, and other neat things.
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.