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Godot iOS Extracted Headers

Help for faster building Godot iOS plugin

Why

Rather than compile the headers for each version during building your plugins. I prebuilt em to save some time and also reduce works for my CI.

Download the headers in release tab

Or you can download it with wget or curl or whatever through your build script/CI...

Build it your self

Currenty, i just build some version that people use the most.

To build your own headers file. Clone this repo.

Adjust SUPPORT_VERSIONS in build.env

Then run:

./scripts/extract-headers.sh <godot-version>

If godot-version was not provided, it will build all version in SUPPORT_VERSIONS

The extracted headers are packed in zip file in .release folder.

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A repository to store Godot extracted headers

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