Help for faster building Godot iOS plugin
Rather than compile the headers for each version during building your plugins. I prebuilt em to save some time and also reduce works for my CI.
Download the headers in release tab
Or you can download it with wget or curl or whatever through your build script/CI...
Currenty, i just build some version that people use the most.
To build your own headers file. Clone this repo.
Adjust SUPPORT_VERSIONS in build.env
Then run:
./scripts/extract-headers.sh <godot-version>If godot-version was not provided, it will build all version in SUPPORT_VERSIONS
The extracted headers are packed in zip file in .release folder.