Lists (9)
Sort Name ascending (A-Z)
- All languages
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- Elixir
- Emacs Lisp
- Erlang
- F#
- F*
- GDScript
- GLSL
- Go
- HTML
- Haskell
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Lua
- Markdown
- Nim
- Objective-C
- PHP
- Pascal
- PowerShell
- PureScript
- Python
- R
- Ruby
- Rust
- SCSS
- Scala
- Scheme
- ShaderLab
- Shell
- Smalltalk
- Swift
- TeX
- TypeScript
- Vim Script
Starred repositories
Set up your GitHub Actions workflow with a specific version of Nim
Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
A crafty implementation of structured logging for Nim.
Nim library for implementing JSON-RPC clients and servers
Via a single command run a MongoDB Sharded Cluster on a set of Docker containers on your workstation
NIF is a text based data format designed for compiler frontend/backend communication or communication between different programming languages.
Documentation page for NimForUE Unreal Engine plugin
Godot Plugin for Houdini Vertex Animation Textures
Learn Godot's GDScript programming language from zero, right in your browser, for free.
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
The Atlas Package cloner. It manages an isolated workspace that contains projects and dependencies.
Ejercicios resueltos de la asignatura "Aprendizaje por refuerzo" del Máster Universitario en Ciencia de Datos
Package manager for the Nim programming language.
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
We write your reusable computer vision tools. 💜
Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
[ICLR 2024] Efficient Streaming Language Models with Attention Sinks
Design-agnostic node system for scripting game’s flow in Unreal Engine
Nick Darnell's example project from https://forums.unrealengine.com/development-discussion/rendering/75779-smeshwidget-hardware-instanced-slate-meshes-thread?p=710200#post710200
Nim Bisect commit-by-commit action