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Small two player game to be played using custom built microcontrollers

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This repository contains the game developed for the ENCE260 Assingment 02 in Semester 2 of 2022.

Group Members:
Jack Duignan (jdu80)
Ben Gunn (bgu37)

Group Number: 304

Running "make program" in this folder will upload bulletrama to the uc funkit. Remember to reset it first!

______       _ _      _                             
| ___ \     | | |    | |                            
| |_/ /_   _| | | ___| |_ _ __ __ _ _ __ ___   __ _ 
| ___ \ | | | | |/ _ \ __| '__/ _` | '_ ` _ \ / _` |
| |_/ / |_| | | |  __/ |_| | | (_| | | | | | | (_| |
\____/ \__,_|_|_|\___|\__|_|  \__,_|_| |_| |_|\__,_|


This is a two player game requiring ir line of sight between funkits orientate as in the figure below.

.-----------------------------------^-----------.
|      [||] pause/skip text/start  /|\          |
|                                   |           |
|  O O O O O O O                    |           |
|  O           O                   aim          |
|  O           O                    at          |
|  O           O                     opponent   |
|  O O O O O O O                                |-| \_____________USB in 
|      _                                        |-| /
|    [ o ]                                      |
|      -   joy stick          [==] reset        |
.-----------------------------------------------.

Aim: 
- Shoot the opponent three times to win.

Hints:
- Try to keep an eye on your opponent as you move about the board firing at them by pushing down on the joy stick.
- Either dodge their bullets by moving the joy stick or distroy them by shooting them out of the sky. Start by distroying 
  their protective wall at the top of their screen (your bullets pass through your own).
- Use the skip text button to move passed any text screen when ready.
- While in the game itself use the pause button to pause the game. This will pause the game for the other player aswell. 
  Use the pause button again to return to normal play. This will only un-pause your player, you will be unable to damage the 
  other player until they have unpaused also.  
- Bullets can only be shot every half a second so don't spam the trigger.

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Small two player game to be played using custom built microcontrollers

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