xplshn
1. I preffer stainless steel.
2. I write code in a way that minimizes shared state, (just procedural paradigm + pure functions whenever possible)
0300-03CF
IogaMaster
IogaMaster
I contribute to open source sometimes.
| Linux | Nix | NixOS | Rust | Lua |
/dev/null ~/
Naityve
Naityve
Kacper Florek | 22 | Tea | Low-Level Programming/ Software-Engineering | Game Engines |
Brian Maher
brianpmaher
Principal Engineer @IgnisTechnologies and hobbyist game developer
Ignis Technologies Bozeman, MT
Dahmani Abdelmadjid
dahmadjid
Software Engineer
C/C++, python, , Embedded Systems, Electronics, ESP-IDF, FPGAs. VHDL, Backend and some frontend
Algeria
IHarzI
IHarzI
C++/C/Rust. Primarily focused on game-dev. Curious about low-level/graphics programming, games, game engines and efficient software.
Ukraine
Luis Ernesto Del Toro Peña
XReaper95
Mechatronics Engineer and self-taught software developer. Interested in game development and graphics programming.
@solinftec São Paulo
Stowy
St0wy
Low-Level Game Programmer and Computer Graphics Enthusiast. Check my GitLab to see my other repositories.
Switzerland
Mihail Szabolcs
icebreaker
Senior Software Engineer, Open Source Evangelist, Renaissance Man
Romania
Kelyn Crandall
Henelik
I am a machine that converts Monster Zero Ultra into observable, reliable, performant code.
Belton, Missouri
alake
g4titanx
✝️ rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust rust ✝️ God's the Greatest
@fleek-network /root/shibuya
Marshall
SchoolyB
Enthusiast of Odin Lang and C.
Advocate for well-written documentation and systems that balance complexity with clarity.
Texas
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