The advent of object-based audio and scene-based audio has revolutionized the 3D sound experience. Traditional channel-based coding expects the capture and playback geometric locations to be exactly the same for best reconstruction of the audio scene. On the other hand, object-based audio coding represents discrete sound sources in the audio scene. The positional information of each of the objects in the audio scene is conveyed in the form of metadata. Scene-based audio coding attempts to reconstruct the sound field at the playback end using the coded higher order ambisonics (HOA) information. In case of both object-based and scene-based audio, the rendering algorithm can adapt based on the configuration of the playback end loudspeaker arrangement, thus making the sound experience agnostic to the configuration of speakers at the playback end.
MPEG-H 3D Audio is a coding standard that supports traditional channel-based, object-based and scene-based audio coding. The immersive 3D sound experience created by MPEG-H 3D Audio is significantly enhanced in comparison with the traditional channel-based multichannel programs and playback systems.
The MPEG-H 3D Audio Low Complexity Profile encoder supports all specified formats, including channel-based audio, object-based audio and scene-based audio via higher order ambisonics (HOA). State-of-the-art MPEG-H 3D Audio Low Complexity Profile encoders according to ISO/IEC 23008-3:2019/AMD 2:2020 also support the MPEG-H 3D Audio Baseline Profile, which is a subset of the MPEG-H 3D Audio Low Complexity Profile. The MPEG-H 3D Audio Baseline Profile does not support scene-based audio/HOA.
The initial version supports sampling frequencies of 14.7kHz, 16kHz, 22.05kHz, 24kHz, 29.4kHz, 32kHz, 44.1kHz and 48kHz and requires a minimal bit-rate of 32kbps per channel. Further fine-tuning will be available in later version.
impeghe_type_def.h
impeghe_api.h
impeghe_error_standards.h
impeghe_error_handler.h
impeghe_apicmd_standards.h
impeghe_block_switch_const.h
impeghe_drc_common.h
impeghe_drc_uni_drc.h
impeghe_drc_api.h
impeghe_dmx_cicp2geometry.h
impeghe_dmx_matrix_common.h
impeghe_memory_standards.h
impeghe_drc_user_config.h
impeghe_error_codes.h
impeghe_mp4_writer.h
impeghe_mae_config_defines.h
impeghe_bitbuffer.h
impeghe_drc_tables.h
impeghe_drc_uni_drc_eq.h
impeghe_drc_uni_drc_filter_bank.h
impeghe_drc_gain_enc.h
impeghe_drc_struct_def.h
impeghe_drc_enc.h
API Call | Description |
---|---|
impeghe_get_lib_id_strings | Gets the encoder library name and version number details |
impeghe_create | Sets the encoder configuration parameters, gets the memory requirements and allocate required memory |
impeghe_init | Initializes the encoder as per set configurations |
impeghe_execute | Encodes the input frame data |
impeghe_delete | Frees the allocated memories for the encoder |
- Makefiles for building the MPEG-H 3D Audio Low Complexity Profile encoder library and application are provided in
build/makefile
folder. - These makefiles are common for Unix/MacOS builds.
- If compiling for non-native platforms, ensure that the compiler and sysroot are updated.
- Supported
arch
values arex86
,x86_64
,armv7
andarmv8
. - Build the library followed by the application using the below commands:
$ make -f Makefile_lib clean all ARCH=<arch>
$ make -f Makefile clean all ARCH=<arch>
- MSVS projects files required for building the MPEG-H 3D Audio Low Complexity Profile encoder library and application are provided in
build/msvs
folder. - These MSVS project files correspond to "MSVS 2017". If the MSVS version is different, then the SDK and toolset will have to be updated accordingly.
Users can also use cmake to build for x86
, x86_64
, armv7
, armv8
and Windows (MSVS project) platforms.
The binaries get generated in libmpeghe/build/bin folder.
Run the following commands to build the MPEG-H 3D Audio Low Complexity Profile Encoder for native platform:
Go to the root directory(libmpeghe/) of the MPEG-H 3D Audio Low Complexity Profile Encoder.
Create a new folder in the project root directory and move to the newly created folder.
$ cd <path to libmpeghe>
$ mkdir cmake_build
$ cd cmake_build
$ cmake ..
$ make
Run the following commands to cross compile for x86
, ARMv7
or ARMv8
:
Go to the root directory(libmpeghe/) of the MPEG-H 3D Audio Low Complexity Profile Encoder.
Create a new folder in the project root directory and move to the newly created folder.
$ cd <path to libmpeghe>
$ mkdir cmake_build
$ cd cmake_build
$ cmake .. -DCMAKE_TOOLCHAIN_FILE=../toolchain_<arch>.cmake
$ make
To create MSVS project files for the MPEG-H 3D Audio Low Complexity Profile encoder from cmake, run the following commands:
Go to the root directory(libmpeghe/) of the MPEG-H 3D Audio Low Complexity Profile Encoder.
Create a new folder in the project root directory and move to the newly created folder.
$ cd <path to libmpeghe>
$ mkdir cmake_build
$ cd cmake_build
$ cmake -G "Visual Studio 15 2017" ..
The above command creates MSVS 2017 project files. If the version is different, modify the generator name accordingly. The MPEG-H 3D Audio Low Complexity Profile encoder can be built using these project files.
The MPEG-H 3D Audio Low Complexity Profile Encoder can be run by providing command-line parameters(CLI options) directly or by providing a parameter file as a command line argument. The MPEG-H 3D Audio Low Complexity Profile Encoder supports Channel-based, Object-based and HOA-based inputs. Channel based input are wave files which consist of set of monophonic channel signals represented as single wave file. Object based input comprises of metadata and a set of monophonic signals and each signal is in the form of monophonic wav file. The audio data can include object signals alone or both channel signals and object signals. HOA based input is provided as set of monophonic channel data where each channel signal is represented as mono wave file of 32-bit float with a sampling rate of 48kHz. HOA content of the format ACN/SN3D is supported.
Command line usage :
<executable> -ifile:<inputfile> -ofile:<outputfile> [options]
[options] can be,
[-br:<bitrate>]
[-op_fmt:<output_format>]
[-cicp:<cicp_layout_index>]
[-oam_file:<oam_file>]
[-hoa_file:<first_hoa_file_name>]
where,
<inputfile> is the input wav file name
<outputfile> is the output MP4/MHAS file name
<bitrate> is the bit-rate in bits per second.
Range: 32000 to (6 * Sample rate * Number of channels)
Default value is
32000 for mono,
64000 for stereo,
192000 for 6-channel,
256000 for 8-channel,
320000 for 10-channel.
<output_format> is the output format. (Supported values: 1 - MHAS, 2 - MHA1, 3 - MHM1).
Default is 1 (MHAS).
<cicp_layout_index> is the channel configuration index. Range: 1 to 20 except 8
Description in format Front/Surr.LFE
1: 1/0.0 - C
2: 2/0.0 - L, R
3: 3/0.0 - C, L, R
4: 3/1.0 - C, L, R, Cs
5: 3/2.0 - C, L, R, Ls, Rs
6: 3/2.1 - C, L, R, Ls, Rs, LFE
7: 5/2.1 - C, Lc, Rc, L, R, Ls, Rs, LFE
8: NA
9: 2/1.0 - L, R, Cs
10: 2/2.0 - L, R, Ls, Rs
11: 3/3.1 - C, L, R, Ls, Rs, Cs, LFE
12: 3/4.1 - C, L, R, Ls, Rs, Lsr, Rsr, LFE
13: 11/11.2 - C, Lc, Rc, L, R, Lss, Rss, Lsr, Rsr, Cs, LFE, LFE2, Cv, Lv, Rv, Lvss, Rvss,
Ts, Lvr, Rvr, Cvr, Cb, Lb, Rb
14: 5/2.1 - C, L, R, Ls, Rs, LFE, Lv, Rv
15: 5/5.2 - C, L, R, Lss, Rss, Ls, Rs, Lv, Rv, Cvr, LFE, LFE2
16: 5/4.1 - C, L, R, Ls, Rs, LFE, Lv, Rv, Lvs, Rvs
17: 6/5.1 - C, L, R, Ls, Rs, LFE, Lv, Rv, Cv, Lvs, Rvs, Ts
18: 6/7.1 - C, L, R, Ls, Rs, Lbs, Rbs, LFE, Lv, Rv, Cv, Lvs, Rvs, Ts
19: 5/6.1 - C, L, R, Lss, Rss, Lsr, Rsr, LFE, Lv, Rv, Lvr, Rvr
20: 7/6.1 - C, Leos, Reos, L, R, Lss, Rss, Lsr, Rsr, LFE, Lv, Rv, Lvs, Rvs
If the parameter is not set or set to 0, default value is assigned based on number of input channels.
<oam_file> file containing object metadata.
<first_hoa_file_name> first hoa file name that ends with 00+.wav
Sample CLI for Channel-based input:
<impeghe_testbench.exe> -ifile:inp.wav -ofile:out.mhas -br:64000 -op_fmt:1
Sample CLI for Object-based input:
Channel files should be named in the format item_name_A<azimuth_angle>_E<elevation_angle>.wav and be placed in same folder as .oam file.
Example: item_name_A+030_E+00.wav
Object files shoule be named as “<item_name>_<object_idx>.wav” and be placed in same folder as .oam file. The <object_idx> is a three-digit number counted from zero (padded from the left with zeros if needed).
Example: item_name_000.wav
The object metadata file (item_name.oam) is used to provide description of metadata for combined scene consisting of channels and objects or objects. The file-format needs to be maintained as per description in section 3.2 of w13412 (3D_EncoderInputFormat).docx
<impeghe_testbench.exe> -oam_file:<path_to_oam_file>/item_name.oam -ofile:output.mhas -op_fmt:1 -br:192000 -cicp:6
Sample CLI for HOA-based input:
The naming convention of each channel signal need to adhere to Section 4.1 of w13412 (3D_EncoderInputFormat).docx
<impeghe_testbench.exe> -hoa_file:hoa_input_<order>_00+.wav -ofile:output.mhas -op_fmt:1 -br:128000 -cicp:6
Using paramfile :
The same CLI options can be provided to the MPEG-H 3D Audio Low Complexity Profile encoder via a parameter file.
Parameter file can be used to run multiple files in a single encoder instance.
Default parameter file name: paramfilesimple.txt
Apart from the facility to invoke command line options, there are certain special options available that can be set in the parameter file.
Below is the list of all such parameters:
@Input_path <Path to Input WAVs location>
@Output_path <Path to write output MHAS/MP4s location>
@Oam_path <Path to be appended to oam file and all corresponding object and channel files>
@Hoa_path <Path to be appended to all hoa wav files>
@Start
<CLI options>
@Stop
Any CLI can be invoked only after @Start
.
@Stop
indicates end of CLI option processing.
Any CLI mentioned after @Stop
will not be processed.
In case there are multiple @Start
and @Stop
, the options between the @Start
and @Stop
will be processed.
A sample paramfilesimple.txt
can be found in build/msvs
folder.
The Parameter file can be given as an argument to the application with the path specified.
The input and the output paths in parameter file should either be relative to the executable path or the absolute paths.
If no argument is given, by default the application reads the test vectors names from the parameter file located in the same directory as executable, with the name as paramfilesimple.txt.
Sample Usage:
<impeghe_testbench.exe> -paramfile:paramfilesimple.txt
For more details, refer to Section 2.1 of IA-MPEG-H-3D-Audio-LC-Enc-GSG.doc
Documentation can be generated with the doxygen utility for the MPEG-H 3D Audio Low Complexity Profile Encoder. Follow the below commands to generate the documentation.
$ cd docs
$ doxygen doxy.conf
Documentation will be generated in docs/documentation
folder.
Browse through the documentation from index.html
located in docs/documentation/html
folder.
Brief description about documents present in docs
folder
IA-MPEG-H-3D-Audio-LC-Enc-API.doc
- Describes Application Program Interface for the MPEG-H 3D Audio Low Complexity Profile Encoder.IA-MPEG-H-3D-Audio-LC-Enc-BP.doc
- Describes the build procedure for the MPEG-H 3D Audio Low Complexity Profile Encoder on Unix/MacOS platforms.IA-MPEG-H-3D-Audio-LC-Enc-GSG.doc
- Getting Started Guide for the MPEG-H 3D Audio Low Complexity Profile Encoder.
An intial version of a FFMPEG plugin is provided along with documentation for integrating the MPEG-H 3D Audio Low Complexity Profile Encoder library and plugin into FFMPEG framework.
For more details, refer to ITT_FFMPEG_MPEGH_ENC_UG.docx
Please refer to the guildelines for the following processes
- Reporting issues
- Creating Pull Request
- Commit message standards
A BSD 3-Clause-Clear license is applicable. Refer to the LICENSE
file together with the LICENSE2
file.