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\nI encountered an issue where the cube wouldn't slide on the ground, even with friction values set to zero. The solution was to set friction_combine_mode to 'min'. This way, during the interaction between the cube and the ground, the lowest friction value is applied (in this case, 0).

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Feedback and Cube Configuration
Here is the configuration that worked:

cube = RigidObjectCfg(
    prim_path="{ENV_REGEX_NS}/Cube",
    spawn=sim_utils.CuboidCfg(
        size=(0.5, 0.5, CUBE_HEIGHT),
        rigid_props=sim_utils.RigidBodyPropertiesCfg(),
        mass_props=sim_utils.MassPropertiesCfg(mass=70.0),
        collision_props=sim_utils.CollisionPropertiesCfg(collision_enabled=True),
        visual_material=sim_utils.PreviewSurfaceCfg(
            diffuse_color=(0.21, 0.5, 0.73),
            metallic=0.2
        ),
        physics_material=sim_utils.RigidBodyMaterialCfg(
            static_friction=0.001,
            dynamic_friction=0.001,
            improve_patch_friction=False

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@xiasun
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Answer selected by JPBG-USP
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