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Useful links

https://developer.xamarin.com/guides/xamarin-forms/controls/

https://developer.xamarin.com/guides/xamarin-forms/user-interface/navigation/

https://developer.xamarin.com/guides/xamarin-forms/user-interface/gestures/

https://developer.xamarin.com/guides/xamarin-forms/effects/

Infi Coding Dojo - Xamarin QuizApp

This is the basic Xamarin solution for the Coding Dojo held at Infi on July 19th, 2016. The solution contains a basic set of classes to build a simple Xamarin application. A facade to the Quiz API to retrieve quiz questions and check answers has already been implemented and is avaiable for use in the app.

Visual Studio 2015 with Xamarin

Follow the link for a tutorial on how to install Visual Studio 2015 with Xamarin for free. https://msdn.microsoft.com/en-us/library/mt613162.aspx

  • In the dojo we're using the Xamarin version that comes with the Visual Studio 2015 Community Edition (if you already have Xamarin installed, you can update it through visual studio).
  • Licenced versions of Visual Studio 2015 should work just as well.

Configuring the dojo project

Clone the project. Restore solutions packages with Nuget. You should now be able to build the project. If not, see if you can solve the problem by unloading the projects belonging to the platforms you're not going to use (e.g. Windows Phone)

Android

  • Make sure the project settings are configured correctly (android project -> properties -> application)
    • Compile using Android version: Use Latest Platform
    • Minimum Android to target version: Android 4.0.3 (API Level 15)
    • Target Android version: Use Comppile using SDK version
  • Make sure all packages are installed correctly through Nuget.

After installing Visual Studio with Xamarin, you should be able to navigate in VS Tools -> Android -> Android SDK Manager In the SDK manager install everything from the directory of the SDK version you're planning on using. The dojo project supports android versions newer than Android API 15 (4.0), so the SDK you're installing should be at least that. If you want to use your physical smartphone to deploy the app on, make sure you're installing the SDK version that corresponds with the Android version on your phone. If you prefer using an emulator to deploy the app on, we suggest you download the SDK for API 21 (Android 5.0.1) as this is the one we used most for testing.

Deploying the app onto your phone

Make sure you

  • have installed the SDK version that corresponds with the Android version on your phone.
  • have enabled development mode on your phone (by tapping your phone's build number on the Settings on your phone in most cases)
  • have installed Google USB drivers in the Android SKD manager (listed under the extra's directory).
  • granted permission on your phone to connect to your computer after plugging it in. Your phone should now appear in Visual Studio as a deployment option (after you have selected the Android project as the startup project) If you're having trouble, try rebooting Visual Studio or your computer.

Deploying the app onto an emulator

NOTE: We've added a picture of an example of how we configured our emulator (/docs/emulator-settings.png).

Make sure you

  • created an emulator in Tools -> Android -> Android Device Manager -> Create.
  • have installed the correct SDK version in Tools -> Android -> Android SDK Manager. You can only create an emulator targeting a specific Android version after you have installed the corresponding SDK.
  • have created an emulator that targets an Android version that is at least newer than Android 4.0. We suggest you use Android 5.0.1 (API 21).
  • have installed HAXM (granted you have an Intel processor) and disabled Hyper-V Your emulator should now appear in Visual Studio as a deployment option (after you have selected the Android project as the startup project)

Installing HAXM

Turning off Hyper-V

--- NOTE ---

  • We found that with a default installation of Xamarin there comes a tool called 'Visual Studio Emulator for Android'. Though we haven't tested this a lot yet, it might be a good idea to try this tool if the above steps are not working for you. This tool allows you to download ready-to-go emulators with a single click, after which you can deploy your app on them.
  • It is not possible to build or deploy the iOS project from a Windows computer. This means that if you're using Windows, you need an Android device, or an emulator.

iOS

What you need to build and deploy the solution on your mac.

  • Xamarin Studio
  • XCode

In order to deploy the iOS project from a mac, you need to either deploy to an iPhone, or an emulator with iOS. It should to be possible to also build the Android project in Xamarin Studio, though we're not confident about this ourselves.

Deploying on an emulator does not require you to install anything special, and should be available after installing both Xamarin Studio and XCode.

--- NOTE ---

  • Xamarin in Visual Studio on a Windows machine offers a way to use a mac computer to serve as a build host for the iOS project. If you and your dojo partner together have access to both a mac and a windows machine, you can deploy both the Android and iOS project (from the Windows machine). Using a mac as a build host actually worked really well for us when testing it, so if you have the option you should try it!

Finished?

You're ready if you can succesfully deploy the app in this repo on your device or emulator. When the app boots you should see a nice 'Hello dojo!' greeting.

TROUBLESHOOTING

As the dojo draws closer, you or others may run into problems that are not described here. In this section we will list problems that have been encountered, with a solution if there exists one. If you ran into trouble, you can contact us through this meeptup if you can't seem to solve your problem, or provide us with your solution to it so that other people may use the fruit of your struggle.

Problems (with their solutions) (Android)

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