A specific fighting game resource manipulation tools
Go to (https://github.com/enebe-nb/shady-packer/releases) and download your preferred version.
Modules are on shady-loader
folder and executables on bin
folder.
This is a Gui tool allowing to open the game package files and view its resources.
You can click in File > Append Package
and select your th123a.dat
and double click
in any resource files loaded by the application.
More info on wiki
This is a monolithic(don't require extra dlls) command-line tool to manipulate the
game resources. You can use shady-cli help
to get a list of commands or
shady-cli help <command>
to get a detailed help.
More info on wiki
This is a module to load multiple custom packages into the game. More info on wiki
This is a module to run lua scripts in the game. More info on wiki
This tools uses CMake to create any necessary files.
Its possible to build it using MSVC, but the Gui tools requires a working gtkmm dev stack that is hard to get in MSVC, so we are using Mingw build method.
Its possible to custom the build with the following cmake options:
SHADY_ENABLE_CLI
; SHADY_ENABLE_GUI
; SHADY_ENABLE_TEST
; SHADY_ENABLE_MODULE
.
Modules only builds on 32-bit Windows targets.
First download and install MSYS from: (https://msys2.org).
Its recommended to use MSYS2 MinGW 32-bit
application.
Use the pacman
command to setup the environment.
The basic libs are git
, base-devel
, toolchain
and cmake
.
For shady-viewer, the gtkmm3
also is required.
Command Example:
pacman -S git base-devel mingw-w64-i686-toolchain mingw-w64-i686-cmake mingw-w64-i686-gtkmm3
To build the tools, clone the repository and use cmake to generate the make files. Example:
git clone git://github.com/enebe-nb/shady-packer.git
mkdir shady-packer/build
cd shady-packer/build
cmake .. -G "MSYS Makefiles" -DCMAKE_INSTALL_PREFIX=../deploy
make install
After that you will have a working copy of shady packer tools in shady-packer/deploy
.
Remember to use the Visual Studio Installer
to install the C++ CMake tools for Windows
in C++ build tools
section.
The gtkmm doesn't have good support on VS, so the shady-viewer build is disabled by default.
To build the tools, clone the repository and use cmake to generate the project files. Example:
git clone git://github.com/enebe-nb/shady-packer.git
mkdir shady-packer/build
cd shady-packer/build
cmake .. -G 'Visual Studio 16 2019' -A Win32
After that the project files can be found in shady-packer/build
.
Similar to MSYS method, but modules won't build.
It will use pkgconfig to find gtkmm, so setup it using your distro.
cmake .. -DCMAKE_INSTALL_PREFIX=../deploy
can be used as cmake command.