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ScreenCaptureKit-rs

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Safe, idiomatic Rust bindings for Apple's ScreenCaptureKit framework.

Capture screen content, windows, and applications with high performance and low overhead on macOS 12.3+.

📑 Table of Contents

✨ Features

  • 🎥 Screen & Window Capture - Capture displays, windows, or specific applications
  • 🔊 Audio Capture - Capture system audio and microphone input
  • Real-time Processing - High-performance frame callbacks with custom dispatch queues
  • 🏗️ Builder Pattern API - Clean, type-safe configuration with ::builder()
  • 🔄 Async Support - Runtime-agnostic async API (works with Tokio, async-std, smol, etc.)
  • 🎨 IOSurface Access - Zero-copy GPU texture access for Metal/OpenGL
  • 🛡️ Memory Safe - Proper reference counting and leak-free by design
  • 📦 Zero Dependencies - No runtime dependencies (only dev dependencies for examples)
Screen.Recording.2025-12-11.at.11.56.46.mov

📦 Installation

Add to your Cargo.toml:

[dependencies]
screencapturekit = "1"

For async support:

[dependencies]
screencapturekit = { version = "1", features = ["async"] }

For latest macOS features:

[dependencies]
screencapturekit = { version = "1", features = ["macos_26_0"] }

🚀 Quick Start

Basic Screen Capture

use screencapturekit::prelude::*;

struct Handler;

impl SCStreamOutputTrait for Handler {
    fn did_output_sample_buffer(&self, sample: CMSampleBuffer, _type: SCStreamOutputType) {
        println!("📹 Received frame at {:?}", sample.presentation_timestamp());
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Get available displays
    let content = SCShareableContent::get()?;
    let display = &content.displays()[0];
    
    // Configure capture
    let filter = SCContentFilter::create()
        .with_display(display)
        .with_excluding_windows(&[])
        .build();
    
    let config = SCStreamConfiguration::new()
        .with_width(1920)
        .with_height(1080)
        .with_pixel_format(PixelFormat::BGRA);
    
    // Start streaming
    let mut stream = SCStream::new(&filter, &config);
    stream.add_output_handler(Handler, SCStreamOutputType::Screen);
    stream.start_capture()?;
    
    // Capture runs in background...
    std::thread::sleep(std::time::Duration::from_secs(5));
    
    stream.stop_capture()?;
    Ok(())
}

Async Capture

use screencapturekit::async_api::{AsyncSCShareableContent, AsyncSCStream};
use screencapturekit::prelude::*;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Get content asynchronously
    let content = AsyncSCShareableContent::get().await?;
    let display = &content.displays()[0];
    
    // Create filter and config
    let filter = SCContentFilter::create()
        .with_display(display)
        .with_excluding_windows(&[])
        .build();
    
    let config = SCStreamConfiguration::new()
        .with_width(1920)
        .with_height(1080);
    
    // Create async stream with frame buffer
    let stream = AsyncSCStream::new(&filter, &config, 30, SCStreamOutputType::Screen);
    stream.start_capture()?;
    
    // Capture frames asynchronously
    for _ in 0..10 {
        if let Some(frame) = stream.next().await {
            println!("📹 Got frame!");
        }
    }
    
    stream.stop_capture()?;
    Ok(())
}

Window Capture with Audio

use screencapturekit::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let content = SCShareableContent::get()?;
    
    // Find a specific window
    let windows = content.windows();
    let window = windows
        .iter()
        .find(|w| w.title().as_deref() == Some("Safari"))
        .ok_or("Safari window not found")?;
    
    // Capture window with audio
    let filter = SCContentFilter::create()
        .with_window(window)
        .build();
    
    let config = SCStreamConfiguration::new()
        .with_width(1920)
        .with_height(1080)
        .with_captures_audio(true)
        .with_sample_rate(48000)
        .with_channel_count(2);
    
    let mut stream = SCStream::new(&filter, &config);
    // Add handlers...
    stream.start_capture()?;
    
    Ok(())
}

Content Picker (macOS 14.0+)

Use the system picker UI to let users choose what to capture:

use screencapturekit::content_sharing_picker::*;
use screencapturekit::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = SCContentSharingPickerConfiguration::new();
    
    // Show picker - callback receives result when user selects or cancels
    SCContentSharingPicker::show(&config, |outcome| {
        match outcome {
            SCPickerOutcome::Picked(result) => {
                // Get dimensions from the picked content
                let (width, height) = result.pixel_size();
                println!("Selected: {}x{} (scale: {})", width, height, result.scale());
                
                let stream_config = SCStreamConfiguration::new()
                    .with_width(width)
                    .with_height(height);
                
                // Get filter for streaming
                let filter = result.filter();
                let mut stream = SCStream::new(&filter, &stream_config);
                // ...
            }
            SCPickerOutcome::Cancelled => println!("User cancelled"),
            SCPickerOutcome::Error(e) => eprintln!("Error: {}", e),
        }
    });
    
    Ok(())
}

Async Content Picker (macOS 14.0+)

Use the async version in async contexts to avoid blocking:

use screencapturekit::async_api::AsyncSCContentSharingPicker;
use screencapturekit::content_sharing_picker::*;
use screencapturekit::prelude::*;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = SCContentSharingPickerConfiguration::new();
    
    // Async picker - doesn't block the executor
    match AsyncSCContentSharingPicker::show(&config).await {
        SCPickerOutcome::Picked(result) => {
            let (width, height) = result.pixel_size();
            println!("Selected: {}x{}", width, height);
            
            let filter = result.filter();
            // Use filter with stream...
        }
        SCPickerOutcome::Cancelled => println!("User cancelled"),
        SCPickerOutcome::Error(e) => eprintln!("Error: {}", e),
    }
    
    Ok(())
}

🎯 Key Concepts

Builder Pattern

All types use a consistent ::new() with .with_*() chainable methods pattern:

// Stream configuration
let config = SCStreamConfiguration::new()
    .with_width(1920)
    .with_height(1080)
    .with_pixel_format(PixelFormat::BGRA)
    .with_captures_audio(true);

// Content retrieval options
let content = SCShareableContent::create()
    .with_on_screen_windows_only(true)
    .with_exclude_desktop_windows(true)
    .get()?;

// Content filters
let filter = SCContentFilter::create()
    .with_display(&display)
    .with_excluding_windows(&windows)
    .build();

Custom Dispatch Queues

Control callback threading with custom dispatch queues:

use screencapturekit::prelude::*;
use screencapturekit::dispatch_queue::{DispatchQueue, DispatchQoS};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let content = SCShareableContent::get()?;
    let display = content.displays().into_iter().next().unwrap();
    let filter = SCContentFilter::create()
        .with_display(&display)
        .with_excluding_windows(&[])
        .build();
    let config = SCStreamConfiguration::new();
    
    let mut stream = SCStream::new(&filter, &config);
    
    let queue = DispatchQueue::new("com.myapp.capture", DispatchQoS::UserInteractive);
    
    stream.add_output_handler_with_queue(
        |_sample: CMSampleBuffer, _of_type: SCStreamOutputType| { /* process frame */ },
        SCStreamOutputType::Screen,
        Some(&queue)
    );
    
    Ok(())
}

Quality of Service Levels:

  • Background - Maintenance tasks
  • Utility - Long-running tasks
  • Default - Standard priority
  • UserInitiated - User-initiated tasks
  • UserInteractive - UI updates (highest priority)

IOSurface Access

Zero-copy GPU texture access:

use screencapturekit::prelude::*;

struct Handler;

impl SCStreamOutputTrait for Handler {
    fn did_output_sample_buffer(&self, sample: CMSampleBuffer, _of_type: SCStreamOutputType) {
        if let Some(pixel_buffer) = sample.image_buffer() {
            if let Some(surface) = pixel_buffer.io_surface() {
                let width = surface.width();
                let height = surface.height();
                
                // Use with Metal/OpenGL...
                println!("IOSurface: {}x{}", width, height);
            }
        }
    }
}

Metal Integration

Built-in Metal types for hardware-accelerated rendering without external crates:

use screencapturekit::prelude::*;
use screencapturekit::metal::{
    MetalDevice, MetalRenderPassDescriptor, MetalRenderPipelineDescriptor,
    MTLLoadAction, MTLStoreAction, MTLPrimitiveType, MTLPixelFormat,
    Uniforms, SHADER_SOURCE,
};

// Get the system default Metal device
let device = MetalDevice::system_default().expect("No Metal device");
let command_queue = device.create_command_queue().unwrap();

// Compile built-in shaders (supports BGRA, YCbCr, UI overlays)
let library = device.create_library_with_source(SHADER_SOURCE).unwrap();

// Create render pipeline for textured rendering
let vert_fn = library.get_function("vertex_fullscreen").unwrap();
let frag_fn = library.get_function("fragment_textured").unwrap();
let pipeline_desc = MetalRenderPipelineDescriptor::new();
pipeline_desc.set_vertex_function(&vert_fn);
pipeline_desc.set_fragment_function(&frag_fn);
pipeline_desc.set_color_attachment_pixel_format(0, MTLPixelFormat::BGRA8Unorm);
let _pipeline = device.create_render_pipeline_state(&pipeline_desc).unwrap();

Built-in Shader Functions:

  • vertex_fullscreen - Aspect-ratio-preserving fullscreen quad
  • fragment_textured - BGRA/L10R single-texture rendering
  • fragment_ycbcr - YCbCr biplanar (420v/420f) to RGB conversion
  • vertex_colored / fragment_colored - UI overlay rendering

Metal Types:

  • MetalDevice, MetalCommandQueue, MetalCommandBuffer
  • MetalTexture, MetalBuffer, MetalLayer, MetalDrawable
  • MetalRenderPipelineState, MetalRenderPassDescriptor
  • CapturedTextures<T> - Multi-plane texture container (Y + CbCr for YCbCr formats)

🎛️ Feature Flags

Core Features

Feature Description
async Runtime-agnostic async API (works with any executor)

macOS Version Features

Feature flags enable APIs for specific macOS versions. They are cumulative (enabling macos_15_0 enables all earlier versions).

Feature macOS APIs Enabled
macos_13_0 13.0 Ventura Audio capture, synchronization clock
macos_14_0 14.0 Sonoma Content picker, screenshots, content info
macos_14_2 14.2 Menu bar capture, child windows, presenter overlay
macos_14_4 14.4 Current process shareable content
macos_15_0 15.0 Sequoia Recording output, HDR capture, microphone
macos_15_2 15.2 Screenshot in rect, stream active/inactive delegates
macos_26_0 26.0 Advanced screenshot config, HDR screenshot output

Version-Specific Example

let mut config = SCStreamConfiguration::new()
    .with_width(1920)
    .with_height(1080);

#[cfg(feature = "macos_13_0")]
config.set_should_be_opaque(true);

#[cfg(feature = "macos_14_2")]
{
    config.set_ignores_shadows_single_window(true);
    config.set_includes_child_windows(false);
}

📚 API Overview

Core Types

Type Description
SCShareableContent Query available displays, windows, and applications
SCContentFilter Define what to capture (display/window/app)
SCStreamConfiguration Configure resolution, format, audio, etc.
SCStream Main capture stream with output handlers
CMSampleBuffer Frame data with timing and metadata

Async API (requires async feature)

Type Description
AsyncSCShareableContent Async content queries
AsyncSCStream Async stream with frame iteration
AsyncSCScreenshotManager Async screenshot capture (macOS 14.0+)
AsyncSCContentSharingPicker Async content picker UI (macOS 14.0+)

Display & Window Types

Type Description
SCDisplay Display information (resolution, ID, frame)
SCWindow Window information (title, bounds, owner, layer)
SCRunningApplication Application information (name, bundle ID, PID)

Media Types

Type Description
CMSampleBuffer Sample buffer with timing and attachments
CMTime High-precision timestamps with timescale
IOSurface GPU-backed pixel buffers for zero-copy access
CGImage Core Graphics images for screenshots
CVPixelBuffer Core Video pixel buffer with lock guards

Metal Types (metal module)

Type Description
MetalDevice Metal GPU device wrapper
MetalTexture Metal texture with automatic retain/release
MetalBuffer Vertex/uniform buffer
MetalCommandQueue / MetalCommandBuffer Command submission
MetalLayer CAMetalLayer for window rendering
MetalRenderPipelineState Compiled render pipeline
CapturedTextures<T> Multi-plane texture container (Y + CbCr for YCbCr)
Uniforms Shader uniform structure matching SHADER_SOURCE

Configuration Types

Type Description
PixelFormat BGRA, YCbCr420v, YCbCr420f, l10r (10-bit)
SCPresenterOverlayAlertSetting Privacy alert behavior
SCCaptureDynamicRange HDR/SDR modes (macOS 15.0+)
SCScreenshotConfiguration Advanced screenshot config (macOS 26.0+)
SCScreenshotDynamicRange SDR/HDR screenshot output (macOS 26.0+)

🏃 Examples

The examples/ directory contains focused API demonstrations:

Quick Start (Numbered by Complexity)

  1. 01_basic_capture.rs - Simplest screen capture
  2. 02_window_capture.rs - Capture specific windows
  3. 03_audio_capture.rs - Audio + video capture
  4. 04_pixel_access.rs - Read pixel data with std::io::Cursor
  5. 05_screenshot.rs - Single screenshot, HDR capture (macOS 14.0+, 26.0+)
  6. 06_iosurface.rs - Zero-copy GPU buffers
  7. 07_list_content.rs - List available content
  8. 08_async.rs - Async/await API with multiple examples
  9. 09_closure_handlers.rs - Closure-based handlers and delegates
  10. 10_recording_output.rs - Direct video file recording (macOS 15.0+)
  11. 11_content_picker.rs - System UI for content selection (macOS 14.0+)
  12. 12_stream_updates.rs - Dynamic config/filter updates
  13. 13_advanced_config.rs - HDR, presets, microphone (macOS 15.0+)
  14. 14_app_capture.rs - Application-based filtering
  15. 15_memory_leak_check.rs - Memory leak detection with leaks
  16. 16_full_metal_app/ - Full Metal GUI application (macOS 14.0+)
  17. 17_metal_textures.rs - Metal texture creation from IOSurface
  18. 18_wgpu_integration.rs - Zero-copy wgpu integration
  19. 19_ffmpeg_encoding.rs - Real-time H.264 encoding via FFmpeg
  20. 20_egui_viewer.rs - egui screen viewer integration
  21. 21_bevy_streaming.rs - Bevy texture streaming
  22. 22_tauri_app/ - Tauri 2.0 desktop app with WebGL (macOS 14.0+)
  23. 23_client_server/ - Client/server screen sharing

See examples/README.md for detailed descriptions.

Run an example:

# Basic examples
cargo run --example 01_basic_capture
cargo run --example 09_closure_handlers
cargo run --example 12_stream_updates
cargo run --example 14_app_capture
cargo run --example 17_metal_textures
cargo run --example 18_wgpu_integration
cargo run --example 19_ffmpeg_encoding  # Requires: brew install ffmpeg
cargo run --example 20_egui_viewer
cargo run --example 21_bevy_streaming

# Feature-gated examples
cargo run --example 05_screenshot --features macos_14_0
cargo run --example 08_async --features async
cargo run --example 10_recording_output --features macos_15_0
cargo run --example 11_content_picker --features macos_14_0
cargo run --example 13_advanced_config --features macos_15_0
cargo run --example 16_full_metal_app --features macos_14_0

# Tauri app (separate project)
cd examples/22_tauri_app && npm install && npm run tauri dev

# Client/server screen sharing
cargo run --example 23_client_server_server  # Terminal 1
cargo run --example 23_client_server_client  # Terminal 2

🧪 Testing

Run Tests

# All tests
cargo test

# With features
cargo test --features async
cargo test --all-features

# Specific test
cargo test test_stream_configuration

Linting

cargo clippy --all-features -- -D warnings
cargo fmt --check

🏗️ Architecture

Module Organization

screencapturekit/
├── cm/                     # Core Media (CMSampleBuffer, CMTime, IOSurface)
├── cv/                     # Core Video (CVPixelBuffer, CVPixelBufferPool)
├── cg/                     # Core Graphics (CGRect, CGPoint, CGSize)
├── metal/                  # Metal GPU integration (textures, shaders)
├── stream/                 # Stream management
│   ├── configuration/      # SCStreamConfiguration
│   ├── content_filter/     # SCContentFilter
│   └── sc_stream/          # SCStream
├── shareable_content/      # SCShareableContent, SCDisplay, SCWindow
├── dispatch_queue/         # Custom dispatch queues
├── error/                  # Error types
├── screenshot_manager/     # SCScreenshotManager (macOS 14.0+)
├── content_sharing_picker/ # SCContentSharingPicker (macOS 14.0+)
├── recording_output/       # SCRecordingOutput (macOS 15.0+)
├── async_api/              # Async wrappers (feature = "async")
├── utils/                  # FFI strings, FourCharCode utilities
└── prelude/                # Convenience re-exports

Memory Management

  • Reference Counting - Proper CFRetain/CFRelease for all CoreFoundation types
  • RAII - Automatic cleanup in Drop implementations
  • Thread Safety - Safe to share across threads (where supported)
  • Leak Free - Comprehensive leak tests ensure no memory leaks

❓ Troubleshooting

Permission Denied / No Displays Found

Problem: SCShareableContent::get() returns an error or empty lists.

Solution: Grant screen recording permission:

  1. Open System PreferencesPrivacy & SecurityScreen Recording
  2. Add your app or Terminal to the list
  3. Restart your application

For development, you may need to add Terminal.app to the allowed list.

Entitlements for App Store / Notarization

Problem: App crashes or permissions fail after notarization.

Solution: Add required entitlements to your entitlements.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.screen-capture</key>
    <true/>
</dict>
</plist>

Black Frames / No Video Data

Problem: Frames are received but contain no visible content.

Solutions:

  1. Ensure the captured window/display is visible (not minimized)
  2. Check that pixel_format matches your processing expectations
  3. Verify the content filter includes the correct display/window
  4. On Apple Silicon, ensure proper GPU access

Audio Capture Not Working

Problem: Audio samples not received or empty.

Solutions:

  1. Enable audio capture: .with_captures_audio(true)
  2. Add an audio output handler: stream.add_output_handler(handler, SCStreamOutputType::Audio)
  3. Verify sample_rate and channel_count are set correctly

Build Errors

Problem: Compilation fails with Swift bridge errors.

Solutions:

  1. Ensure Xcode Command Line Tools are installed: xcode-select --install
  2. Clean and rebuild: cargo clean && cargo build
  3. Check that you're on macOS (this crate is macOS-only)

🔧 Platform Requirements

  • macOS 12.3+ (Monterey) - Base ScreenCaptureKit support
  • macOS 13.0+ (Ventura) - Audio capture, synchronization clock
  • macOS 14.0+ (Sonoma) - Content picker, screenshots, content info
  • macOS 15.0+ (Sequoia) - Recording output, HDR capture, microphone
  • macOS 26.0+ (Tahoe) - Advanced screenshot config, HDR screenshot output

Screen Recording Permission

Screen recording requires explicit user permission. For development:

  • Terminal/IDE must be in System PreferencesPrivacy & SecurityScreen Recording

For distribution:

  • Add NSScreenCaptureUsageDescription to your Info.plist
  • Sign with appropriate entitlements for notarization

⚡ Performance

Run benchmarks to measure performance on your hardware:

cargo bench

See docs/BENCHMARKS.md for detailed benchmark documentation including:

  • API overhead measurements
  • Frame throughput at various resolutions
  • First-frame latency
  • Pixel buffer and IOSurface access patterns
  • Optimization tips for latency, throughput, and memory

Typical Performance (Apple Silicon)

Resolution Expected FPS First Frame Latency
1080p 30-60 FPS 30-100ms
4K 15-30 FPS 50-150ms

🔄 Migration

Upgrading from an older version? See docs/MIGRATION.md for:

  • API changes between versions
  • Code examples for common migrations
  • Deprecated API replacements

🤝 Contributing

Contributions welcome! Please:

  1. Follow existing code patterns (builder pattern with ::new() and .with_*() methods)
  2. Add tests for new functionality
  3. Run cargo test and cargo clippy
  4. Update documentation

🚀 Used By

This crate is used by some amazing projects:

  • AFFiNE - Next-gen knowledge base, alternative to Notion and Miro (50k+ ⭐)
  • Vibe - Transcribe on your own! Local transcription tool (5k+ ⭐)
  • Lycoris - Real-time speech recognition & AI-powered note-taking for macOS

Using screencapturekit-rs? Let us know and we'll add you to the list!

👥 Contributors

Thanks to everyone who has contributed to this project!

📄 License

Licensed under either of:

at your option.