Stars
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Tutorial for the Vulkan graphics and compute API
Bug-tracking for Jeff's algorithms book, notes, etc.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
C++ examples for the Vulkan graphics API
Papers from the computer science community to read and discuss.
This repository contains the generator library files for https://campaign-logger.com/generator which can be referenced like this: "{lib:adjColor}".
🗂 The perfect Front-End Checklist for modern websites and meticulous developers