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Constantin edited this page Aug 31, 2022 · 22 revisions

macOS is currently not officially supported. This should change in the future. Until then, this page provides the information you need to get Dino running. Problems are to be expected.

Compiling with Homebrew

The following instructions expect you to use a Terminal emulator, for example the Terminal.app included with macOS. Open it and type in the commands as described.

  1. If you don't have XCode tools installed, install them using
    $ xcode-select --install
  2. If you don't already have homebrew installed, install it using
    $ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
    See https://brew.sh for updated installation instructions of homebrew.
  3. Make sure all the required dependencies are installed by running
    $ brew install adwaita-icon-theme glib glib-networking gpgme icu4c libgpg-error libgcrypt gtk+3 gtk4 libsignal-protocol-c libgee libsoup libsoup@2 sqlite cmake gettext ninja vala qrencode libxml2 gspell gst-plugins-base srtp libnice
  4. Download the source code from the git in a directory of your choice (use cd to change the current working directory)
    $ git clone https://github.com/dino/dino.git
    $ cd dino
  5. Configure and compile the dino in a brew shell
    $ brew sh
    $ ./configure
    $ make
    $ exit
  6. Fix the filename of plugins
    $ zsh -e -x -c 'for plugin in build/plugins/*.dylib;
          do mv ${plugin} ${plugin%.dylib}.so;
        done'

You are done. Start dino by typing ./build/dino. If you want to update to the latest version, run git pull and redo steps 5 and 6.

TODO: Package dino in a bundle for nice installation.

Developer notes

Guides to run virtualized macOS:

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