Stars
mini libraries / experimental tools and reusable snippets
OpenAim is a small aim trainer made in C++ and OpenGL (still in development)
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
RmlUi - The HTML/CSS User Interface library evolved
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Iris is a cross-platform game engine written in modern C++
Real time Physically Based Rendering on the CPU using AVX512
🛍️ NodeJS E-commerce Platform
A sample Next.js app showing dynamic routing with modals as a route.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Good starting point for your next application with React.JS, TypeScript, TailwindCSS, Firebase Auth and Vite.
Open source privacy-friendly analytics
Simple, powerful online communities.
This is a basic API REST skeleton written on JavaScript using async/await. Great for building a starter web API for your front-end (Android, iOS, Vue, react, angular, or anything that can consume a…
Learn Domain-Driven Design, software architecture, design patterns, best practices. Code examples included
LIBPNG: Portable Network Graphics support, official libpng repository
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
An extensible, cross-platform, single-header C/C++ OpenGL loader library.
The 2013 edition of the Source SDK