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* feat: tresleches gui on camera array demo * feat: galaxy generator new controls * chore: activate vscode eslint autofix * feat: updated glass material example * fix: add `outpotColorSpace` to glasss material example * feat: added published status to experiments * feat: haunted house up and running after fixing props hyphenation issue * feat: improved lowpoly planet * feature: migrated fixed and formatted * chore: removed glsl code blocks for shiki latest nuxt content issues
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{ | ||
"extends": "@tresjs/eslint-config-vue", | ||
"rules": { | ||
"@typescript-eslint/no-use-before-define": "off" | ||
} | ||
} | ||
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{ | ||
"eslint.codeAction.showDocumentation": { | ||
"enable": true | ||
"prettier.enable": false, | ||
"editor.formatOnSave": false, | ||
"editor.codeActionsOnSave": { | ||
"source.fixAll.eslint": true, | ||
"source.organizeImports": false | ||
}, | ||
"editor.formatOnSave": true, | ||
"editor.defaultFormatter": "esbenp.prettier-vscode", | ||
"[vue]": { | ||
"editor.defaultFormatter": "esbenp.prettier-vscode" | ||
}, | ||
"[javascript]": { | ||
"editor.defaultFormatter": "esbenp.prettier-vscode" | ||
}, | ||
"[typescript]": { | ||
"editor.defaultFormatter": "esbenp.prettier-vscode" | ||
}, | ||
"scss.lint.unknownAtRules": "ignore", | ||
"css.lint.unknownAtRules": "ignore", | ||
"eslint.workingDirectories": ["apps/", "packages/"], | ||
"testing.automaticallyOpenPeekView": "never", | ||
"files.associations": { | ||
"*.mdx": "markdown" | ||
}, | ||
"vue.features.codeActions.enable": false | ||
} | ||
|
||
// The following is optional. | ||
// It's better to put under project setting `.vscode/settings.json` | ||
// to avoid conflicts with working with different eslint configs | ||
// that does not support all formats. | ||
"eslint.validate": [ | ||
"javascript", | ||
"javascriptreact", | ||
"typescript", | ||
"typescriptreact", | ||
"vue", | ||
"html", | ||
"markdown", | ||
"json", | ||
"jsonc", | ||
"yaml" | ||
] | ||
} |
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<script setup lang="ts"> | ||
const { nodes } = await useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb', { draco: true }) | ||
const model = nodes.Cube | ||
</script> | ||
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<template> | ||
<primitive :object="model" /> | ||
</template> |
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