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Normal-Mapping-for-a-Triplanar-Shader
Normal-Mapping-for-a-Triplanar-Shader PublicExample shaders showing different methods of implementing normal mapping for triplanar shaders.
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EquirectangularSeamCorrection
EquirectangularSeamCorrection PublicA simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivative-differences-cce38d36797b
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