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Insights: bevyengine/bevy
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1 Release published by 1 person
-
v0.15.0
published
Nov 29, 2024
44 Pull requests merged by 30 people
-
Retained
Gizmo
s#15473 merged
Dec 4, 2024 -
BrpQueryRow has field deserialization fix
#16613 merged
Dec 4, 2024 -
Add missing registration for
TextEntity
#16649 merged
Dec 4, 2024 -
Make visibility range (HLOD) dithering work when prepasses are enabled.
#16286 merged
Dec 4, 2024 -
Remove
petgraph
frombevy_ecs
#15519 merged
Dec 3, 2024 -
switch bevy_mesh to use wgpu-types instead of wgpu
#16619 merged
Dec 3, 2024 -
Use disqualified for B0001
#16623 merged
Dec 3, 2024 -
Make
StateTransitionSteps
public#16612 merged
Dec 3, 2024 -
Move required components doc to type doc
#16575 merged
Dec 3, 2024 -
Remove flush_and_reserve_invalid_assuming_no_entities
#16460 merged
Dec 3, 2024 -
Rename
UiBoxShadowSamples
toBoxShadowSamples
.#16505 merged
Dec 3, 2024 -
Remove the
min
andmax
fields fromLayoutContext
.#16459 merged
Dec 3, 2024 -
Use
IntoIterator
instead ofInto<Vec<..>>
in cubic splines interfaces#16402 merged
Dec 3, 2024 -
Add a bindless mode to
AsBindGroup
.#16368 merged
Dec 3, 2024 -
Update rodio requirement from 0.19 to 0.20
#16359 merged
Dec 3, 2024 -
Move
all_tuples
to a new crate#16161 merged
Dec 3, 2024 -
Entity cloning
#16132 merged
Dec 3, 2024 -
Native unclipped depth on supported platforms
#16095 merged
Dec 3, 2024 -
Compute better smooth normals for cheaper, maybe
#16050 merged
Dec 3, 2024 -
bevy_winit(emit raw winit events)
#15884 merged
Dec 3, 2024 -
Upgrade to Taffy 0.6
#15844 merged
Dec 3, 2024 -
Add
no_std
Support tobevy_math
#15810 merged
Dec 3, 2024 -
implement the full set of sorts on QueryManyIter
#13443 merged
Dec 3, 2024 -
switch bevy_image to use wgpu-types wherever possible instead of wgpu
#16620 merged
Dec 3, 2024 -
Add
Commands::run_schedule
#16537 merged
Dec 2, 2024 -
Update Contributor's Guide link in README.md
#16592 merged
Dec 2, 2024 -
Multiple box shadow support
#16502 merged
Dec 1, 2024 -
Add .contains_aabb for Frustum
#16022 merged
Dec 1, 2024 -
enable_state_scoped_entities() as a derive attribute
#16180 merged
Dec 1, 2024 -
Getting
QueryState
from immutableWorld
reference#16434 merged
Dec 1, 2024 -
Refactor
FunctionSystem
to use a singleOption
#16514 merged
Dec 1, 2024 -
make example external_source_external_thread deterministic
#16574 merged
Dec 1, 2024 -
Updated comment: ZIndex::Local(0) -> ZIndex(0).
#16585 merged
Dec 1, 2024 -
Update example link
#16581 merged
Dec 1, 2024 -
Fix a couple typos
#16573 merged
Nov 30, 2024 -
fix QueryIter::sort_unstable_by
#16565 merged
Nov 30, 2024 -
Remove duplicated default feature
#16552 merged
Nov 30, 2024 -
Fix example build for wasm
#16557 merged
Nov 30, 2024 -
Make
bevy_gltf
compile withoutbevy_animation
feature#16551 merged
Nov 30, 2024 -
Reduce iOS cpu usage
#16548 merged
Nov 29, 2024 -
Clarify inheritance behavior of required components
#16546 merged
Nov 28, 2024 -
Improve ZIndex docs
#16536 merged
Nov 28, 2024 -
fix: scroll list is non-scrollable
#16540 merged
Nov 28, 2024 -
Fix newline in AnimationEvaluationState docs
#16542 merged
Nov 28, 2024
34 Pull requests opened by 25 people
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feat: support for clip children on windows
#16545 opened
Nov 28, 2024 -
implement EntitySet and iter_many_unique methods
#16547 opened
Nov 28, 2024 -
add `.include_entity()` helper on query iterators
#16560 opened
Nov 30, 2024 -
Rust 1.83, allow -> expect (missing_docs)
#16561 opened
Nov 30, 2024 -
cache ArchetypeId in QueryManyIter and QuerySortedIter
#16564 opened
Nov 30, 2024 -
Rename `ArgList::push` methods to `with` and add new `push` methods which take `&mut self`
#16567 opened
Nov 30, 2024 -
bevy_reflect: Remove `PartialReflect::serializable`
#16576 opened
Nov 30, 2024 -
Update breakout to use Required Components
#16577 opened
Nov 30, 2024 -
Fallible systems
#16589 opened
Dec 1, 2024 -
Added benchmark for large schedule
#16591 opened
Dec 1, 2024 -
Moving `PlaybackMode` to `AudioPlayer` and defaulting to `PlaybackMode::Remove`
#16598 opened
Dec 2, 2024 -
Batch skinned meshes on platforms where storage buffers are available.
#16599 opened
Dec 2, 2024 -
Forward decals (port of bevy_contact_projective_decals)
#16600 opened
Dec 2, 2024 -
Update nixos link in linux_dependencies.md
#16601 opened
Dec 2, 2024 -
Add alpha mode implementation to shader_material_2d
#16603 opened
Dec 2, 2024 -
add index_range for TextureAtlas
#16611 opened
Dec 2, 2024 -
add line height to `TextFont`
#16614 opened
Dec 2, 2024 -
Move UI `Transform` to a field on `Node`
#16615 opened
Dec 2, 2024 -
Remove the coordinate rounding from `extract_text_sections`. The coor…
#16616 opened
Dec 2, 2024 -
`ScrollPosition` scale factor fix
#16617 opened
Dec 2, 2024 -
Unify ExclusiveSystemParams with normal SystemParams
#16622 opened
Dec 3, 2024 -
Expose `SystemMeta`'s access field as part of public API
#16625 opened
Dec 3, 2024 -
Update winit_runner to use spawn_app for wasm32 target
#16630 opened
Dec 3, 2024 -
Use a read-only depth buffer for transparent/transmissive passes
#16631 opened
Dec 3, 2024 -
Add `no_std` support to `bevy_color`
#16633 opened
Dec 3, 2024 -
Set panic as default fallible system param behavior
#16638 opened
Dec 3, 2024 -
`OverflowClipBox::MarginBox`
#16640 opened
Dec 4, 2024 -
Turn `apply_deferred` into a ZST System
#16642 opened
Dec 4, 2024 -
Make `StandardMaterial` bindless.
#16644 opened
Dec 4, 2024 -
Descriptive error message for circular required components recursion
#16648 opened
Dec 4, 2024 -
Remove the need for `collect_inner()` on `QuerySortedManyIter`
#16650 opened
Dec 4, 2024 -
Implement bindless lightmaps.
#16653 opened
Dec 5, 2024 -
Do not attempt to send screenshots to Pixel Eagle without a token
#16655 opened
Dec 5, 2024
17 Issues closed by 12 people
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`GlobalTransform::forward` sometimes panics in debug builds
#16605 closed
Dec 4, 2024 -
Use `disqualified` for conflicting system param error B0001
#16553 closed
Dec 3, 2024 -
Make `StateTransitionSteps` public for better ergonomics of State Scoped Resources
#16594 closed
Dec 3, 2024 -
Move `all_tuples` and friends into its own crate
#15941 closed
Dec 3, 2024 -
Command to clone entities
#1515 closed
Dec 3, 2024 -
Use native depth clip control instead of manual DEPTH_CLAMP_ORTHO where possible
#16078 closed
Dec 3, 2024 -
Add `Commands::run_schedule`
#16495 closed
Dec 2, 2024 -
Observer entities should have names
#16384 closed
Dec 2, 2024 -
Transparent UI nodes block Picking
#16587 closed
Dec 2, 2024 -
Add `.contains_aabb` for `Frustum`
#15663 closed
Dec 1, 2024 -
Can not add bevy, bevy_render depends on wgpu missing features
#16579 closed
Dec 1, 2024 -
Web examples don't run.
#16582 closed
Dec 1, 2024 -
Shadows in 3D scene are flickering
#16185 closed
Nov 30, 2024 -
Bevy crashes when attempting to use font with limited number of glyphs.
#16569 closed
Nov 30, 2024 -
Build failure with `bevy_gltf` and no default features
#16562 closed
Nov 30, 2024 -
Bevy unable to find libxkbcommon.so
#16543 closed
Nov 28, 2024 -
There are flashing color brick on the text when running breakout example.
#16487 closed
Nov 28, 2024
41 Issues opened by 30 people
-
Docs for RenderSet are at least slightly inaccurate
#16654 opened
Dec 5, 2024 -
Use Cargo workspace features for internal dependency versions
#16652 opened
Dec 4, 2024 -
The safety invariant of `SystemParam::validate_param` is not documented.
#16651 opened
Dec 4, 2024 -
Prefix benchmark names with module path
#16647 opened
Dec 4, 2024 -
Cycles in required components produce inscrutable error messages
#16645 opened
Dec 4, 2024 -
0.15 Regression of border rendering when rendering a filled `ImageNode`
#16643 opened
Dec 4, 2024 -
`Taffy` crashes
#16639 opened
Dec 3, 2024 -
iOS app panics on will_terminate
#16637 opened
Dec 3, 2024 -
example `texture_binding_array` crashes: bindless texture arrays can't be owned
#16636 opened
Dec 3, 2024 -
example `shadow_biases` has many shadow artefacts
#16635 opened
Dec 3, 2024 -
bevy_mobile_example crashes during runtime
#16634 opened
Dec 3, 2024 -
Require release notes and migration guides in the Bevy repo as part of PRs
#16629 opened
Dec 3, 2024 -
Skybox rotation issue
#16628 opened
Dec 3, 2024 -
Misaligned text inside UI
#16627 opened
Dec 3, 2024 -
Bevy UI freezes application after window resize
#16624 opened
Dec 3, 2024 -
Reintroduce 0.14.2 behavior for splines inner elements
#16621 opened
Dec 3, 2024 -
Systems as entities
#16618 opened
Dec 2, 2024 -
Upgrade typos job in CI and fix the typos detected
#16610 opened
Dec 2, 2024 -
Improve wording for link to contributing guide
#16609 opened
Dec 2, 2024 -
`NextState<T>` event gets silently dropped under specific conditions
#16608 opened
Dec 2, 2024 -
Main branch fails to compile on Rust beta.
#16607 opened
Dec 2, 2024 -
iOS screen rotation broken in 0.15
#16604 opened
Dec 2, 2024 -
Mesh picking example doesn't work
#16597 opened
Dec 2, 2024 -
Add a method to get a component `Ptr` to `ThinColumn`
#16593 opened
Dec 2, 2024 -
[MacOs] 0.15 panic: wgpu error: Validation Error
#16590 opened
Dec 1, 2024 -
Crash on macOS, related to ExtendedMaterial and custom vertex buffer layout
#16588 opened
Dec 1, 2024 -
Mesh Over-Allocates memory, causing program to crash
#16586 opened
Dec 1, 2024 -
Warning `Too many textures in mesh pipeline view layout` when using SSAO and TAA together
#16584 opened
Dec 1, 2024 -
Add feature to disallow a Type of Component to coexist on an entity
#16583 opened
Dec 1, 2024 -
Node fields as components
#16580 opened
Dec 1, 2024 -
Option to toggle/revert to 0.14 behaviour of Fallible SystemParams
#16578 opened
Nov 30, 2024 -
Bevy can't create a window
#16572 opened
Nov 30, 2024 -
Drag picking event fires on pointer up
#16571 opened
Nov 30, 2024 -
Runtime error when using `bevy_winit` feature without explicitly adding `bevy_window`
#16568 opened
Nov 30, 2024 -
bevy_image not available with bevy default-features=false
#16563 opened
Nov 30, 2024 -
Add an API to clone worlds
#16559 opened
Nov 30, 2024 -
Provide an example of a material shader that uses texture type of uint
#16558 opened
Nov 30, 2024 -
Adding PerspectiveProjection or OrthographicProjection components doesn't get used by Camera3d
#16556 opened
Nov 29, 2024 -
Scheduling dependency for animation systems relative to `inherit_weights` is probably backwards
#16554 opened
Nov 29, 2024 -
Add WS_CLIPCHILDREN support for Windows in bevy_winit
#16544 opened
Nov 28, 2024 -
iOS mobile windowing-related performance regression and log spam
#16541 opened
Nov 28, 2024
66 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Reflect auto registration
#15030 commented on
Dec 2, 2024 • 12 new comments -
Derivative access patterns for curves
#16503 commented on
Dec 2, 2024 • 11 new comments -
Update hashbrown to 0.15
#15801 commented on
Dec 3, 2024 • 8 new comments -
Add "bevy_input_focus" crate.
#15611 commented on
Dec 5, 2024 • 7 new comments -
Add Immutable `Component` Support
#16372 commented on
Dec 4, 2024 • 6 new comments -
Add `no_std` support to `bevy_tasks`
#15464 commented on
Dec 4, 2024 • 5 new comments -
Add optional transparency passthrough for sprite backend with bevy_picking
#16388 commented on
Dec 2, 2024 • 3 new comments -
Cluster light probes using conservative spherical bounds.
#13746 commented on
Dec 5, 2024 • 1 new comment -
Remove deprecated `component_reads_and_writes`
#16348 commented on
Dec 4, 2024 • 1 new comment -
Upstream `naga_oil`
#16491 commented on
Dec 1, 2024 • 1 new comment -
Use multidraw for opaque meshes when GPU culling is in use.
#16427 commented on
Dec 4, 2024 • 1 new comment -
Retain `RenderMeshInstance` and `MeshInputUniform` data from frame to frame.
#16385 commented on
Dec 4, 2024 • 1 new comment -
Share implementation of sort methods.
#16203 commented on
Dec 4, 2024 • 0 new comments -
Window picking
#16103 commented on
Dec 4, 2024 • 0 new comments -
track_change_detection: Also track spawns/despawns
#16047 commented on
Dec 3, 2024 • 0 new comments -
Allow users to choose how `Commands` and `EntityCommands` should fail
#15929 commented on
Dec 4, 2024 • 0 new comments -
bevy_reflect: Function Overloading (Generic & Variadic Functions)
#15074 commented on
Dec 2, 2024 • 0 new comments -
add a QueryManyUniqueIter
#13477 commented on
Nov 28, 2024 • 0 new comments -
new example: multiple sprites, one parent entity
#13050 commented on
Dec 3, 2024 • 0 new comments -
Tracking Issue: MVP `no_std` Bevy
#15460 commented on
Dec 5, 2024 • 0 new comments -
Add `no_std` support to `bevy_reflect`
#16256 commented on
Dec 3, 2024 • 0 new comments -
Procedural atmospheric scattering
#16314 commented on
Dec 5, 2024 • 0 new comments -
Rename Pointer<Down/Up> -> Pointer<Pressed/Released> in bevy_picking.
#16331 commented on
Dec 3, 2024 • 0 new comments -
Support component hooks closures
#16371 commented on
Dec 4, 2024 • 0 new comments -
Add WebSocket support for RemoteHttpPlugin
#16403 commented on
Dec 3, 2024 • 0 new comments -
bevy_picking UI example
#16412 commented on
Dec 3, 2024 • 0 new comments -
Cold specialization
#16420 commented on
Dec 2, 2024 • 0 new comments -
Run observers before hooks for `on_replace` and `on_remove`
#16499 commented on
Dec 4, 2024 • 0 new comments -
ensure all Material2d rendering happen in order
#16511 commented on
Dec 1, 2024 • 0 new comments -
Add PhysicsSystems and AiSystems system sets.
#16515 commented on
Dec 2, 2024 • 0 new comments -
one shot system cleanup
#16516 commented on
Dec 2, 2024 • 0 new comments -
Deduplicate register_inherited_required_components
#16519 commented on
Dec 2, 2024 • 0 new comments -
Changed GLTF Asset Label to use Strings instead of indexes
#16529 commented on
Nov 30, 2024 • 0 new comments -
Mesh LOD Support
#6868 commented on
Dec 3, 2024 • 0 new comments -
Features "jpeg" and "dynamic_linking" cause linking error in 0.14-rc.4 on linux
#14117 commented on
Nov 30, 2024 • 0 new comments -
Allow certain components to be marked immutable
#16208 commented on
Nov 30, 2024 • 0 new comments -
ID3D12CommandQueue errors cause blank screen and error spam
#14936 commented on
Nov 30, 2024 • 0 new comments -
Misleading docs on duplicate required component constructors
#16494 commented on
Nov 30, 2024 • 0 new comments -
Commands should be infallible whenever possible
#10166 commented on
Nov 29, 2024 • 0 new comments -
Implement KeyboardFocus resource and focus keyboard events
#15378 commented on
Nov 29, 2024 • 0 new comments -
Swap most uses of allow in lints to expect
#15059 commented on
Nov 29, 2024 • 0 new comments -
Panic when using WindowMode::Fullscreen with examples/2d/pixel_perfect.rs
#9978 commented on
Nov 29, 2024 • 0 new comments -
Repeating rendering error in debug console but rendering works.
#9975 commented on
Nov 29, 2024 • 0 new comments -
Potential surprising "entity does not exist" panic due to asynchronous command execution
#7118 commented on
Nov 29, 2024 • 0 new comments -
Support double click recognition in `bevy_picking`.
#16456 commented on
Nov 28, 2024 • 0 new comments -
webgl2: Mesh without triangles panics
#16525 commented on
Nov 28, 2024 • 0 new comments -
Corruption on some UI elements
#7944 commented on
Nov 28, 2024 • 0 new comments -
Strange artifact with PBR `perceptual_roughness` set to 0
#16534 commented on
Nov 28, 2024 • 0 new comments -
Add a built-in feature to bevy similar to bevy_material_wizard for material skinning
#16535 commented on
Nov 28, 2024 • 0 new comments -
Improve discoverability of bubbling
#16538 commented on
Nov 28, 2024 • 0 new comments -
Add `AssetServer::remove`
#12564 commented on
Dec 3, 2024 • 0 new comments -
Vertically-centered text is too low
#15971 commented on
Dec 3, 2024 • 0 new comments -
UI elements randomly disappear for some frames on specific android devices
#14710 commented on
Dec 3, 2024 • 0 new comments -
System piping for error/warn/info logging does not show error source
#8638 commented on
Dec 3, 2024 • 0 new comments -
Animated meshes disapear if their original position is not within the field of view
#4971 commented on
Dec 3, 2024 • 0 new comments -
Very high CPU usage on MacOS
#10261 commented on
Dec 3, 2024 • 0 new comments -
Add basic documentation on how to integrate Bevy into mobile applications
#10912 commented on
Dec 2, 2024 • 0 new comments -
sprite picking not work with fullscreen ui node
#16342 commented on
Dec 2, 2024 • 0 new comments -
Clean up one-shot systems API
#16497 commented on
Dec 2, 2024 • 0 new comments -
Our API suggests that panicking should be the default
#14275 commented on
Dec 2, 2024 • 0 new comments -
`AnimationPlayer` doesn't explain how it is created
#14852 commented on
Dec 2, 2024 • 0 new comments -
Shader pipeline log for automatic compilation in loading screens
#10871 commented on
Dec 1, 2024 • 0 new comments -
Custom projection / decal support
#2401 commented on
Dec 1, 2024 • 0 new comments -
Provide target-relative entity refs for observers
#15653 commented on
Dec 1, 2024 • 0 new comments -
Transition animations for UI elements
#15725 commented on
Dec 1, 2024 • 0 new comments -
Ergonomic z-order layers for 2D graphics (and UI?)
#1275 commented on
Nov 30, 2024 • 0 new comments