Blender addon for import and export of Dawn of War models.
- Import and Export Functionality: Supports the Dawn of War model format(
.whm
), including meshes, textures, bones, markers and animations.
- Object Editor support: Allows export to Object Editor model format(
.sgm
) so you can configure the unit properties, e.g. motions and actions.
- Built-in conversion of textures: Automatically imports
.rsh
texture files, including all additional layers, and exports all of it back.
- Make sure your Blender version is 4.2 or newer.
- Download the latest release from the Releases page.
- Drag and drop the archive into Blender and click
OK
- Go to
Edit -> Preferences -> Add-ons
, findDawn of War Import/Export
there and set up theMod folder
option to the path to your mod.
- Open your mod with Corsix's Mod Studio
- Find and unpack the model
.whm
file (usually located atData/art/ebps/races/<race>/troops
) - Unpack
.rsh
files with model textures (usually located atData/art/ebps/races/<race>/texture_share
)
If you missed some textures you can unpack them later following error messages from the addon. - Tick the checkbox to enable the newly installed addon.
- In Blender go to
File -> Import -> Dawn of War model (.whm)
and select your.whm
file.
Often a simple File -> Export -> Dawn of War model (.whm)
is enough.
There is a detailed page with a full process of exporting and adding a new model into DoW.
Either the mesh has too many vertices or you messed up with force_invisible
in animations.
DoW cannot load the texture. Usually it means you forgot to copy a .rsh
file to the mod folder.
Check warnings.log
inside DoW folder to find the offending file.
Sometimes it's caused by the texture being too big.
It means DoW doesn't like the texture size. Make sure texture dimensions are both even.
Also try changing the Max texture size
option during the Export dialog.
Make sure you are using Blender 4.2 or newer.
The addon reports some messages that you can find in Info Editor.
In case it doesn't help feel free to file an issue.
- Santos Tools - original import script for 3ds Max.
- Relic-Game-Tool - another script for parsing relic chunky files and importing models to Blender.
- Dawn of War Texture Tool - detailed info on RSH file structure.
- Mudflaps WHM Model Converter Tool
Not affiliated with Sega, Relic Entertainment, or THQ.