Programmer since 2018, I'm currently studying Game Programming at ISART Digital Paris.
- Languages : C++, C#, C, GLSL, Python, bash, Java
- Game engine : Unity, Unreal Engine 4/5
- Tools : Visual Studio, Visual Studio Code, Android Studio, QT creator
- Rendering : OpenGL (Legacy and Modern), Raylib, Vulkan
- Libraries : GLM, ImGUI, FMOD, Assimp, PhysX
- Versionning : Git (GitHub and GitLab), Perforce (P4V), SVN (TortoiseSVN)
- Programming concepts : Prototypage, Multithreading, Scripting, Interfacing C++/Python, Animation Programming, Networking client-server, VR, IA (Behavior Tree, FSM, Neural Network, Machine Learning)