Releases: UstymUkhman/vite-plugin-glsl
Releases · UstymUkhman/vite-plugin-glsl
Release v1.3
What's Changed
- Fixed bugs in shaders compression #53
- Simplify plugin "transform" function
- Ignore comments starting with
///
- Update readme and dependencies
- Add HMR tests and examples
Full Changelog: v1.2.0...v1.3.0
Release v1.2
What's Changed
- Docs: add how to use with typescript by @YunYouJun in #38
- Fixed typo in
loadShader
by @alvinometric in #40 - Add support for Vite 5.x.x by @ztolley in #49
- Docs: improvements by @UstymUkhman
New Contributors
- @YunYouJun made their first contribution in #38
- @alvinometric made their first contribution in #40
- @ztolley made their first contribution in #49
Full Changelog: v1.1.2...v1.2.0
v1.1 Improvements
What's Changed
- Code tune and improvements on watcher functionality (issue #31)
- Add included chunks to Vite's internal
moduleGraph
by @brunoimbrizi in #34
New Contributors
- @brunoimbrizi made their first contribution in #32
Full Changelog: v1.1.0...v1.1.2
Release v1.1
What's Changed
- Use vite's
handleHotUpdate
instead ofconfigureServer
- Add TypeScript module declarations for the shader file extensions
Full Changelog: v1.0.0...v1.1.0
Release v1.0
What's Changed
- Update NPM to
v9.2.0
- Update Node to
v18.12.1
- Add support for
[email protected]
Thanks @abernier!
New Contributors
Full Changelog: v0.5.4...v1.0.0
Release #15
What's Changed
- Update
devDependencies
- Add debounce function on file save
- Fix default options description in README.md
- Update compress option to use custom callback function (#23)
Full Changelog: v0.5.0...v0.5.4
Release #14
What's Changed
- Added shaders hot reloading when
watch
option is set totrue
(#19).
Full Changelog: v0.4.0...v0.5.0
Release #13
What's Changed
- Update vite to
v3.1.0
- Support absolute path imports (#21)
- Add option to override root directory
Full Changelog: v0.3.0...v0.4.0
Release #12
What's Changed
Full Changelog: v0.2.2...v0.3.0
Release #11
What's Changed
- Fix warning messages of duplicated imports (#14)
- Add
compress
option to optimize output shader length.
Full Changelog: v0.2.0...v0.2.2