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This repository was archived by the owner on Apr 16, 2025. It is now read-only.
or simply YAZH [jɑːʒ], is a first / third person zombie survival shooter.
Download
git clone https://github.com/UstymUkhman/YetAnotherZombieHorror.git
cd YetAnotherZombieHorror
pnpm i
Develop
pnpm run setup # Config physics engine and compile shaders
pnpm start:web # Run in development in a default browser
pnpm start:app # Run in development in Electron application
Lint
pnpm lint:js # TS, JS and Svelte files
pnpm lint:css # SCSS, CSS and Svelte files
Build
pnpm build:web # Build for browsers
pnpm build:app # Build as Electron app
pnpm serve:web # Preview builded web version
Distribute
pnpm pack:app
pnpm dist:app -l # for Linux, or:
pnpm dist:app -w # for Windows desktops
Controls
Action
Desktop
Move Forward
W
Move Left
A
Move Backward
S
Move Right
D
Run
Left Shift
Shoot
Mouse Left Button
Aim
Mouse Right Button
Previous Weapon
Q or Mouse Wheel Up
Next Weapon
E or Mouse Wheel Down
Reload
R
Change Camera
C
Change Shoulder
V
Settings
Physics
Option
Type
Default Value
Engine
"ammo" | "bvh"
"bvh"
Note:This option can only be changed manually in src/settings/physics.json before launching the game. Every time this setting is updated, you will need to run pnpm run setup in order to use the corresponding physics engine in here. If set to:
"bvh" - three-mesh-bvh will be used, which may lead to slightly better performance.
Visuals
Option
Type
Default Value
Description
Bullet
Boolean
true
Whether there will be visible projectile meshes. Setting this to false may lead to slightly better performance.
Bullet Path
Boolean
false
Whether there will be visible bullet's trajectory from the barrel of the weapon to the projectile. Setting this to true may lead to slightly worse performance on low-end devices.
Bullet Holes
Boolean
false
Whether there will be visible bullets holes on buildings, walls and ground. Setting this to true may lead to slightly worse performance on low-end devices.
Fog
Boolean
true
Whether there will be fog on the level.
Volumetric Fog
Boolean
false
Whether to use Volumetric Fog instead of the exponential squared on the level. Setting this to true will lead to worse performance on low-end devices. Can be true only if fog is true.
Raining
Boolean
true
Whether it will be raining on the level. Setting this to false will lead to better performance.
Raindrops
Boolean
false
Whether there will be an overlay of raindrops on the camera. Setting this to true will lead to slightly worse performance on low-end devices. Can be true only if raining is true.
Soft Particles
Boolean
false
Whether to use Soft Particles effect on raindrops on the level. Setting this to true may lead to slightly worse performance on low-end devices. Can be true only if raining is true.
Clouds
Number
0
Amount of cloud sprites that will be covering the skybox. Incrementing this number may lead to slightly worse performance on low-end devices. Min value is 0; max value is 300.
Dynamic Clouds
Boolean
false
Whether clouds will be rotating. Setting this to true may lead to slightly worse performance on low-end devices. Can be true only if clouds is greater than 0.
Lighting
Boolean
false
Whether there will be lightning strikes on the level. Setting this to true may lead to slightly worse performance on low-end devices. Can be true only if clouds is greater than 0.
Physical Lights
Boolean
false
Whether to use physically correct lighting mode. Setting this to true will lead to worse performance on low-end devices.
About
YAZH is a simple first / third person zombie survival shooter 🎮