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Scripts/Elwynn Forest: Eastvale Peasant scripting #30271
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Replaced hacky scripting for Eastvale Peasants with proper scripting. Changes proposed: Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed: Builds. Tested in game. Closes #16608
Author
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Working on adding StringId to 335 to rework this script. |
Author
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Updated. Waiting for complaints before converting sql for master. |
Some code cleanup.
Made script more robust in case of peasant death.
Some magic number cleanup and reordering paths.
CraftedRO
approved these changes
Nov 16, 2024
Contributor
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Is this good and ready to push? |
Contributor
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@malcrom is there are reason why we are adding this with a c++ script? Couldn't this be done in DB? |
Author
SAI is painful. |
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Replaced hacky scripting for Eastvale Peasants with proper scripting.
Changes proposed:
Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed:
Builds. Tested in game.
Closes #16608