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@ghost ghost commented Sep 27, 2024

Replaced hacky scripting for Eastvale Peasants with proper scripting.

Changes proposed:

Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed:

Builds. Tested in game.

Closes #16608

Replaced hacky scripting for Eastvale Peasants with proper scripting.

Changes proposed:

Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths.
Tests performed:

Builds. Tested in game.

Closes #16608
@ghost
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ghost commented Sep 28, 2024

Working on adding StringId to 335 to rework this script.

@ghost ghost changed the title Scripts/Elwynn Forest: Eastvale Peasant scripting WIP Scripts/Elwynn Forest: Eastvale Peasant scripting Sep 29, 2024
@ghost ghost changed the title WIP Scripts/Elwynn Forest: Eastvale Peasant scripting Scripts/Elwynn Forest: Eastvale Peasant scripting Oct 9, 2024
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ghost commented Oct 9, 2024

Updated. Waiting for complaints before converting sql for master.

Malcrom added 3 commits October 9, 2024 15:18
Some code cleanup.
Made script more robust in case of peasant death.
Malcrom added 2 commits October 9, 2024 19:21
Some magic number cleanup and reordering paths.
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TQPS commented Dec 2, 2024

Is this good and ready to push?

@Kittnz
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Kittnz commented Dec 2, 2024

@malcrom is there are reason why we are adding this with a c++ script? Couldn't this be done in DB?

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ghost commented Dec 18, 2024

@malcrom is there are reason why we are adding this with a c++ script? Couldn't this be done in DB?

SAI is painful.

@ghost ghost closed this by deleting the head repository Jul 2, 2025
@TrinityCore TrinityCore deleted a comment from CraftedRO Jul 3, 2025
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4 participants