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chore: fix lint and update deps
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alvarosabu committed Sep 6, 2024
1 parent f01a897 commit 0618039
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1 change: 0 additions & 1 deletion .github/workflows/pkg.pr.new.yml
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@@ -1,6 +1,5 @@
name: Publish Any Commit
on:
pull_request:
push:
branches:
- '**'
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4 changes: 2 additions & 2 deletions docs/.vitepress/config/index.ts
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@@ -1,11 +1,11 @@
import { defineConfig } from 'vitepress'
import { deConfig } from './de'
import { enConfig } from './en'
import { esConfig } from './es'
import { frConfig } from './fr'
import { deConfig } from './de'
import { nlConfig } from './nl'
import { sharedConfig } from './shared'
import { zhConfig } from './zh'
import { nlConfig } from './nl'

export default defineConfig({
...sharedConfig,
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2 changes: 1 addition & 1 deletion docs/.vitepress/config/shared.ts
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@@ -1,5 +1,5 @@
import { defineConfig } from 'vitepress'
import { resolve } from 'pathe'
import { defineConfig } from 'vitepress'

export const sharedConfig = defineConfig({
title: 'TresJS',
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/TresLayout.vue
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@@ -1,7 +1,7 @@
<script setup>
import Theme from 'vitepress/theme'
import LoveVueThreeJS from './components/LoveVueThreeJS.vue'
import HomeSponsors from './components/HomeSponsors.vue'
import LoveVueThreeJS from './components/LoveVueThreeJS.vue'
const { Layout } = Theme
</script>
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/BlenderCube.vue
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@@ -1,6 +1,6 @@
<script setup lang="ts">
import { useTresContext } from '@tresjs/core'
import { useGLTF } from '@tresjs/cientos'
import { useTresContext } from '@tresjs/core'
const { nodes } = await useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb', { draco: true })
const model = nodes.Cube
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/Cookbook.vue
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@@ -1,6 +1,6 @@
<script setup>
import { computed } from 'vue'
import { useData } from 'vitepress'
import { computed } from 'vue'
import { data as recipes } from '../recipes.data.ts'
const { lang } = useData()
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4 changes: 2 additions & 2 deletions docs/.vitepress/theme/components/DonutExample.vue
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@@ -1,8 +1,8 @@
<script setup lang="ts">
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { BasicShadowMap, NoToneMapping, SRGBColorSpace } from 'three'
import { OrbitControls } from '@tresjs/cientos'
import { BasicShadowMap, NoToneMapping, SRGBColorSpace } from 'three'
const gl = {
clearColor: '#82DBC5',
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4 changes: 2 additions & 2 deletions docs/.vitepress/theme/components/FirstScene.vue
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@@ -1,8 +1,8 @@
<script setup lang="ts">
import { BasicShadowMap, NoToneMapping, SRGBColorSpace } from 'three'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { BasicShadowMap, NoToneMapping, SRGBColorSpace } from 'three'
const gl = {
clearColor: '#82DBC5',
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/GraphPane.vue
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@@ -1,6 +1,6 @@
<script lang="ts" setup>
import { ref } from 'vue'
import { useRafFn } from '@vueuse/core'
import { ref } from 'vue'
import { useState } from '../composables/state'
const width = 160
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6 changes: 3 additions & 3 deletions docs/.vitepress/theme/components/LocalOrbitControls.vue
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@@ -1,10 +1,10 @@
<script lang="ts" setup>
import type { Camera } from 'three'
import { extend, useRenderLoop, useTresContext } from '@tresjs/core'
import { useEventListener } from '@vueuse/core'
import { OrbitControls } from 'three-stdlib'
import { onMounted, onUnmounted, shallowRef, unref } from 'vue'
import type { TresVector3 } from '@tresjs/core'
import { extend, useRenderLoop, useTresContext } from '@tresjs/core'
import { useEventListener } from '@vueuse/core'
import type { Camera } from 'three'
export interface OrbitControlsProps {
/**
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/LoveVueThreeJS.vue
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Expand Up @@ -2,9 +2,9 @@
/// <reference types="vite-svg-loader" />
import { gsap } from 'gsap'
import { onMounted, shallowRef } from 'vue'
import Triangle from '../assets/triangle.svg'
import SecondRow from '../assets/second-row.svg'
import ThirdRow from '../assets/third-row.svg'
import Triangle from '../assets/triangle.svg'
const triangleRef = shallowRef()
const secondRowRef = shallowRef()
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/RenderingLogger.vue
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@@ -1,6 +1,6 @@
<script setup lang="ts">
import { useTresContext } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { useTresContext } from '@tresjs/core'
import { onMounted } from 'vue'
/* const { renderingTimes } = useState() */
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2 changes: 1 addition & 1 deletion docs/.vitepress/theme/components/StackBlitzEmbed.vue
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@@ -1,7 +1,7 @@
<script setup lang="ts">
import type { EmbedOptions } from '@stackblitz/sdk'
import sdk from '@stackblitz/sdk'
import { ref, watch } from 'vue'
import type { EmbedOptions } from '@stackblitz/sdk'
const props = withDefaults(
defineProps<{
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6 changes: 3 additions & 3 deletions docs/.vitepress/theme/index.ts
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@@ -1,10 +1,10 @@
import type { Theme } from 'vitepress'
import VPTheme from 'vitepress/theme'
import type { Theme } from 'vitepress'

import 'uno.css'
import TresLayout from './TresLayout.vue'
import './custom.css'

import TresLayout from './TresLayout.vue'
import 'uno.css'

/* const plausible = createPlausible({
init: {
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3 changes: 2 additions & 1 deletion docs/.vitepress/theme/recipes.data.ts
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Expand Up @@ -22,7 +22,8 @@ export default createContentLoader('/**/cookbook/*.md', {
thumbnail: frontmatter.thumbnail,
difficulty: frontmatter.difficulty,
excerpt: frontmatter.excerpt || frontmatter.description || excerpt,
})).filter(recipe => recipe.title)
}))
.filter(recipe => recipe.title)
.sort((a, b) => b.title - a.title)
},
})
11 changes: 4 additions & 7 deletions docs/advanced/performance.md
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Expand Up @@ -78,8 +78,8 @@ import Scene from './Scene.vue'

```vue [Scene.vue]
<script setup>
import { shallowRef, watch } from 'vue'
import { useTres } from '@tresjs/core'
import { shallowRef, watch } from 'vue'
const boxRef = shallowRef(null)
const { invalidate } = useTres()
Expand Down Expand Up @@ -143,12 +143,9 @@ To avoid errors and unwanted sideeffects, resources created programatically with
import { dispose } from '@tresjs/core'
import { useGLTF } from '@tresjs/cientos'
const { nodes } = await useGLTF(
'https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb',
{
draco: true,
},
)
const { nodes } = await useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb', {
draco: true,
})
const model = nodes.Cube
onUnmounted(() => {
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6 changes: 1 addition & 5 deletions docs/advanced/primitive.md
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Expand Up @@ -32,11 +32,7 @@ The same pointer events available on the TresJS components are available on the

```html
<template>
<primitive
:object="meshWithMaterial"
@click="onClick"
@pointermove="onPointerMove"
/>
<primitive :object="meshWithMaterial" @click="onClick" @pointermove="onPointerMove" />
</template>
```

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2 changes: 1 addition & 1 deletion docs/api/composables.md
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Expand Up @@ -91,8 +91,8 @@ import AnimatedBox from './AnimatedBox.vue'

```vue [AnimatedBox.vue]
<script setup>
import { shallowRef } from 'vue'
import { useLoop } from '@tresjs/core'
import { shallowRef } from 'vue'
const boxRef = shallowRef()
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4 changes: 2 additions & 2 deletions docs/cookbook/lights-shadows.md
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Expand Up @@ -24,8 +24,8 @@ I'm going to use [MeshToonMaterial](https://threejs.org/docs/index.html?q=toon#a

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
Expand Down Expand Up @@ -151,8 +151,8 @@ Now we have all the necessary steps to add shadows to our scene, and if we apply

```vue
<script setup>
import { shallowRef } from 'vue'
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { shallowRef } from 'vue'
const boxRef = shallowRef()
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2 changes: 1 addition & 1 deletion docs/cookbook/orbit-controls.md
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Expand Up @@ -114,8 +114,8 @@ It just works. 💯

```vue {3,12}
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
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6 changes: 3 additions & 3 deletions docs/cookbook/shaders.md
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Expand Up @@ -21,8 +21,8 @@ Lastly just to help us with the location, let's add a simple plane, rotated in t

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
Expand Down Expand Up @@ -114,9 +114,9 @@ Similar to what we learn in the [Basic animations](/cookbook/basic-animations) e

```vue
<script setup lang="ts">
import { shallowRef } from 'vue'
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { shallowRef } from 'vue'
const blobRef = shallowRef(null)
// ...
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4 changes: 2 additions & 2 deletions docs/cookbook/tweakpane.md
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Expand Up @@ -32,11 +32,11 @@ In this example, we will create a simple scene with a cube and use Tweakpane to

```vue
<script setup lang="ts">
import { ref } from 'vue'
import { TresCanvas } from '@tresjs/core'
import { Pane } from 'tweakpane'
import { ref } from 'vue'
const state = reactive({
clearColor: '#c0ffee',
wireframe: false
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4 changes: 2 additions & 2 deletions docs/de/cookbook/lights-shadows.md
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Expand Up @@ -24,8 +24,8 @@ Wir verwenden das [MeshToonMaterial](https://threejs.org/docs/index.html?q=toon#

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
Expand Down Expand Up @@ -153,8 +153,8 @@ Jetzt haben wir alle notwendigen Schritte, um Schatten zu unserer Szene hinzuzuf

```vue
<script setup>
import { shallowRef } from 'vue'
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { shallowRef } from 'vue'
const boxRef = shallowRef()
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2 changes: 1 addition & 1 deletion docs/de/cookbook/orbit-controls.md
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Expand Up @@ -113,8 +113,8 @@ Es funktioniert einfach. 💯

```vue {3,12}
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
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4 changes: 2 additions & 2 deletions docs/de/cookbook/shaders.md
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Expand Up @@ -122,9 +122,9 @@ void main() {

```vue
<script setup lang="ts">
import { shallowRef } from 'vue'
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { shallowRef } from 'vue'
const blobRef = shallowRef(null)
// ...
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2 changes: 1 addition & 1 deletion docs/de/guide/getting-started.md
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Expand Up @@ -45,8 +45,8 @@ pnpm add @types/three -D
Du kannst TresJS wie jedes andere Vue-Plugin installieren.

```ts
import { createApp } from 'vue'
import Tres from '@tresjs/core'
import { createApp } from 'vue'
import App from './App.vue'

export const app = createApp(App)
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2 changes: 1 addition & 1 deletion docs/de/guide/index.md
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Expand Up @@ -93,8 +93,8 @@ Das einzige Problem ist, dass die Kombination von Compilern und Renderern in Vue

```ts
// Example Vite setup
import { createApp } from 'vue'
import { createApp as createLunchboxApp } from 'lunchboxjs'
import { createApp } from 'vue'
import App from './App.vue'
import LunchboxApp from './LunchboxApp.vue'

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4 changes: 2 additions & 2 deletions docs/de/guide/troubleshooting.md
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Expand Up @@ -61,9 +61,9 @@ Derzeit gibt es keine native Unterstützung von Vue, um den verwendeten Renderer
Öffne `vite.config.ts` und füge die folgende Konfiguration zum `@vitejs/plugin-vue` hinzu um die Warnung aus der Konsole zu entfernen:

```ts
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { templateCompilerOptions } from '@tresjs/core'
import vue from '@vitejs/plugin-vue'
import { defineConfig } from 'vite'

export default defineConfig({
plugins: [
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2 changes: 1 addition & 1 deletion docs/directives/v-rotate.md
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Expand Up @@ -10,8 +10,8 @@ When you want to simply add rotation to your mesh, you have to use the template

```vue
<script setup lang="ts">
import { shallowRef, watch } from 'vue'
import { useRenderLoop } from '@tresjs/core'
import { shallowRef, watch } from 'vue'
const boxRef = shallowRef()
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4 changes: 2 additions & 2 deletions docs/es/cookbook/lights-shadows.md
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Expand Up @@ -25,8 +25,8 @@ Voy a usar [MeshToonMaterial](https://threejs.org/docs/index.html?q=toon#api/en/

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
Expand Down Expand Up @@ -152,8 +152,8 @@ Ahora tenemos todos los pasos necesarios para agregar sombras a nuestra escena,

```vue
<script setup>
import { shallowRef } from 'vue'
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { shallowRef } from 'vue'
const boxRef = shallowRef()
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2 changes: 1 addition & 1 deletion docs/es/cookbook/orbit-controls.md
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Expand Up @@ -114,8 +114,8 @@ Simplemente funciona. 💯

```vue {3,12}
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
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6 changes: 3 additions & 3 deletions docs/es/cookbook/shaders.md
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Expand Up @@ -29,8 +29,8 @@ Por último, para ayudarnos con la ubicación, agreguemos un plano simple, rotad

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
Expand Down Expand Up @@ -122,9 +122,9 @@ Similar a lo que aprendimos en el ejemplo de [Animaciones básicas](/cookbook/ba

```vue
<script setup lang="ts">
import { shallowRef } from 'vue'
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { shallowRef } from 'vue'
const blobRef = shallowRef(null)
// ...
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