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Issues: TokisanGames/Terrain3D
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+X, +Z edge vertices of regions fixed at 0 height
bug
Something isn't working
low priority
Low Priority
shaders
Shader development
Mesh instancer default height can reference incorrect asset values.
#544
opened Nov 7, 2024 by
Lutcikaur
Configuration Warning if no mipmaps, or mismatched size, format
enhancement
New feature or request
good first issue
Good for newcomers
Visibility ring around cursor when small
enhancement
New feature or request
good first issue
Good for newcomers
shaders
Shader development
Channel_packer doesn't handle display_scale properly
bug
Something isn't working
good first issue
Good for newcomers
usability
UI interface
Support D3D12
enhancement
New feature or request
shaders
Shader development
waiting for godot
Bug or missing feature in the engine
Support baking the mesh on editor export to glft
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Change autoslope value to angle
enhancement
New feature or request
good first issue
Good for newcomers
shaders
Shader development
terrain.get_intersection() returns wrong result first but then correct result on second try
bug
Something isn't working
Implement Region Streaming
big terrains
Issues that need to be addressed for big terrains
enhancement
New feature or request
Add NoiseTexture support to Terrain Materials
enhancement
New feature or request
low priority
Low Priority
Get hot reloading working
building
Related to compiling or packaging
enhancement
New feature or request
Automate channel packing for faster texture authoring
enhancement
New feature or request
low priority
Low Priority
Provide a particle shader in extras
enhancement
New feature or request
good first issue
Good for newcomers
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