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P3-OpenGL

Andrés Sànchez Martínez & Telmo Beroiz Bilbao

PBR & IBL

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To enable and disable use the render combo box with both options forward and deferred

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ENVIROMENTAL MAPPING

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Before

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In order to enable / disable use the ShowSkybox checkbox

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Other Widgets featured

Entities navigation

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Light creation

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Shader Files for every effect

PBR IBL

  • pbr_direct_ibl
  • brdf

Enviromental mapping

  • equirectangular_to_cubemap
  • skybox
  • irradiance_convolution
  • prefilter

Known Errors

We had issues with two major parts, as PBR is perfectly working the IBL part isn't, we have the code and it makes sense but we didn't manage to render it properly on time. In the other hand the deferred renderer modifies the models and make them bigger either renders the textures wrongly.

Things to know

Move with WASD while left-clicking. Also you can move with the orbital camera required.