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syzygy

A one-man project to learn the basics of game engines. No hardware acceleration, just software rendering.

This is what I'm currently want to learn:

  • Active rendering
  • BSP's, quadtrees, octrees
  • Visibility culling
  • 2D and (full) 3D
  • Dynamic view frustum (= dynamic FOV)
  • Different projections (e.g. perspective and orthogonal)
  • Math, vectors, transformation matrices
  • ...

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A 3D engine written in plain Java

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