Stars
Stable Diffusion built-in to Blender
Deep reinforcement learning library built on top of Neural Network Libraries
Model-Based Visual Planning with Self-Supervised Functional Distances (ICLR 2021)
Fast Flexible Replay Buffer Library (Mirror repository of https://gitlab.com/ymd_h/cpprb)
Docker for utilize azure kinect and body track on ros
An out-of-the-box GUI tool for offline deep reinforcement learning
An offline deep reinforcement learning library
Code for paper Causal Confusion in Imitation Learning
A Simulation Environment to train Robots in Large Realistic Interactive Scenes
Common used path planning algorithms with animations.
PFRL: a PyTorch-based deep reinforcement learning library
Implementation of TRPO and related algorithms
Fast and flexible image augmentation library. Paper about the library: https://www.mdpi.com/2078-2489/11/2/125
Supplementary components to accelerate research and development in PyTorch
Neural Network Libraries https://nnabla.org/ - Examples
Code for the paper Model-Predictive Control via Cross-Entropy and Gradient-Based Optimization
Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
Learning Latent Dynamics for Planning from Pixels
Minima is a one-size-fits-all Jekyll theme for writers.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Model-based design and verification for robotics.
A collection of reference environments for offline reinforcement learning
Offline Reinforcement Learning (aka Batch Reinforcement Learning) on Atari 2600 games