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Made new graphics
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Ohmnivore committed Jun 9, 2014
1 parent 131d40a commit 23831c0
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Showing 34 changed files with 435 additions and 14 deletions.
Binary file modified Client/export/windows/cpp/bin/SkullRush.exe
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2 changes: 1 addition & 1 deletion Client/export/windows/cpp/bin/manifest
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Binary file modified Client/export/windows/cpp/bin/shared/images/scifitiles.png
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Original file line number Diff line number Diff line change
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[{"name":"Solid","type":"Checkbox"}]
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[["scifitiles",16,16,1],["Solid"],[0],[[[true],80]],[770,771,772,773,774,775,776,777,778,779,140,141,142,783,784,145,146,659,780,781,782,785,660,661,175,176,177,178,691,180,181,694,695,696,697,690,699,692,693,578,579,580,581,70,71,456,457,458,459,460,461,462,455,464,465,210,211,212,213,214,215,216,217,218,219,468,469,589,590,463,582,466,467,105,106,698,624,625,626,591],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]
10 changes: 7 additions & 3 deletions Client/source/PlayState.hx
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Expand Up @@ -37,6 +37,7 @@ class PlayState extends FlxState
public var current_map:String;

public var collidemap:FlxTilemap;
public var background:FlxGroup;
public var maps:FlxGroup;
public var under_players:FlxGroup;
public var bullets:FlxGroup;
Expand Down Expand Up @@ -82,6 +83,8 @@ class PlayState extends FlxState
Reg.state = this;
playermap = new Map<Int, Player>();

background = new FlxGroup();
add(background);
maps = new FlxGroup();
add(maps);
under_players = new FlxGroup();
Expand Down Expand Up @@ -219,6 +222,7 @@ class PlayState extends FlxState

current_map = MapName;

OgmoLoader.initTilemaps();
OgmoLoader.loadXML(MapString, this);
//SkullClient.initClient();

Expand Down Expand Up @@ -304,10 +308,10 @@ class PlayState extends FlxState

Reg.client.updatePingText();

FlxG.collide(tocollide, collidemap);
FlxG.collide(bullets, collidemap, bulletCollide);
FlxG.collide(tocollide, maps); //collidemap
FlxG.collide(bullets, maps, bulletCollide); //collidemap
FlxG.overlap(bullets, players, bulletCollidePl);
FlxG.collide(emitters, collidemap);
FlxG.collide(emitters, maps); //collidemap

if (player != null)
updatePlayer();
Expand Down
5 changes: 3 additions & 2 deletions README.md
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Expand Up @@ -48,7 +48,7 @@ At the moment the source code is a mess. I'll take a couple of weeks to clean al

## Gameplay:
* New maps
* custom tiles
* custom tiles (spikes and such things)


## Bugs:
Expand All @@ -57,7 +57,8 @@ At the moment the source code is a mess. I'll take a couple of weeks to clean al


## Assets:
* Replace place-holder art by actual art
* Make crosshairs
* Make background more dynamic
* Make custom flixel-ui theme
* Find music and sounds

Expand Down
24 changes: 24 additions & 0 deletions Server/assets/maps/ProjectDef.oep
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Expand Up @@ -41,6 +41,18 @@
<Color A="255" R="0" G="0" B="0" />
<ExportMode>Bitstring</ExportMode>
</LayerDefinition>
<LayerDefinition xsi:type="TileLayerDefinition">
<Name>TilesSciFiBack</Name>
<Grid>
<Width>16</Width>
<Height>16</Height>
</Grid>
<ScrollFactor>
<X>1</X>
<Y>1</Y>
</ScrollFactor>
<ExportMode>CSV</ExportMode>
</LayerDefinition>
<LayerDefinition xsi:type="TileLayerDefinition">
<Name>TilesSciFi</Name>
<Grid>
Expand All @@ -53,6 +65,18 @@
</ScrollFactor>
<ExportMode>CSV</ExportMode>
</LayerDefinition>
<LayerDefinition xsi:type="TileLayerDefinition">
<Name>TilesSciFiFore</Name>
<Grid>
<Width>16</Width>
<Height>16</Height>
</Grid>
<ScrollFactor>
<X>1</X>
<Y>1</Y>
</ScrollFactor>
<ExportMode>CSV</ExportMode>
</LayerDefinition>
<LayerDefinition xsi:type="EntityLayerDefinition">
<Name>Entities</Name>
<Grid>
Expand Down
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