Mountea Inventory & Equipment is an Open-source Mountea Framework Unreal Engine tool for easy inventory management with flexible interactions.
Tip
Join the Discord Server where you can raise tickets, ask questions, get help or just share your progress.
Important
We have a brand new documentation page! Feel free to take a look and learn how to install, setup, customize and use the system in your own projects.
Caution
Legend
| Colour | Explanation |
|---|---|
| 🟩 | Supported |
| 🟨 | WIP |
| 🟪 | Deprecated (abandoned) |
| 🟥 | Partially supported (Epic Games Policies) |
Support Table
| Engine Version | Plugin Version | Support |
|---|---|---|
| UE 5.6 | - | 🟨 |
Allows in-editor bulk changes with options to export to
mnteaitemormnteaitemsfiles for edits outside of Unreal Engine.
The whole system is driven by configuration, which is designed to natually follow order of things:
- Project Settings to define global configuration files
- Inventory Configuration to define gameplay variables
- Inventory UI Configuration to define User Interface settings
- Etc.
In-line editable configuration with the ability to extend logic in Blueprints.
Each Action represents a logic that can be performed for each Item from the selected Category. For example, Apples can be consumed, Keys can be used, etc. Each Action can be shown from the in-game context menu, and the visibility can be adjusted using theDisplayActionfunction, which can be overridden per Action type.






