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OriginsTweaks

This Mod overhauls the Standard Origins from the Origins Mod.

Tweaked Origins:

  • Arachnid (Complete)
  • Avian (Complete)
  • Blazeborn (Complete)
  • Elytrian (needs Rework)
  • Enderian (Complete)
  • Feline (Complete)
  • Merling (Complete)
  • Phantom (Complete)
  • Shulk (Complete)

Changes to Origins:

Arachnid
  • Arachnid has a Cobweb Grapple built-in to power Master of Webs.
  • Hitting an entity with the cobweb grapple will catch it in a web instead of grappling. (Grapple cooldown x10).
  • Arachnids are shorter (can fit into 1-block gaps when sneaking) and do not take falldamage from a fall less than 30 Blocks.
  • Arrows shot by Arachnids inflict poison and other debuffs on a cooldown.
Avian
  • Feather Falling is Toggleable.
  • Spectral Arrows shot by the Avian deal increased damage.
  • Avians can use a second sword of the same material in their offhand.
Blazeborn
  • Blazeborns can shoot 3 Fireballs on a Cooldown.
  • Blazeborns have a toggleable ability that puts their hands on fire.
    • Catches entites on fire when hit.
    • Ability to hover while hands are on fire.
  • Consuming a Firecharge will strengthen the abilities for a short amount of time.
Elytrian
  • Can wear any armor, but restricts the ability to fly when above chainmail.
  • Small rocket boost (placeholder).
Enderian
  • height, eye height and reach are changed.
  • can dodge Arrows on a cooldown.
  • Enderians are able to set an AoE Cloud as teleportation point for a short amount of time.
Feline
  • Feline can break Stone 50% slower when not under the effect of strength. Some stone blocks can't be broken without strength.
  • Claws deal stone-sword-level damage when sharp, needs to be resharpened using logs, wool or carpet.
  • Huntable animals can be sensed by felines, and are more nourishing.
Merling
  • Merlings can craft tridents.
  • Projectile and Melee attacks with Tridents deal more damage if the Merling is underwater.
  • Merlings can dash underwater while swimming on a cooldown.
Phantom
  • Golden items and blocks have negative effects on phantoms.
    • Can't eat golden food.
    • Can't wear golden Armor.
    • Golden weapons deal more damage.
    • Golden blocks inflict negative effects.
    • Can't phase through pure golden blocks.
  • Phantoms can highlight any entity in a 32 block radius.
Shulk
  • Shulks can throw a shulker bullet on a cooldown.
  • Shulks can receive resistance by closing their shells (sneaking for a while).
  • Closed shells will be destroyed upon taking damage.