Computer Game Programing Course Project KMITL
- Desktop (PC)
- Any ages, Any genders
Puzzle Game using color macthing mechanics. On each play, gem miner have to shoot a gem to match color of the gem cluster. Once player has cleared all of the gems, Miner wins. But if the gem cluster have hit the danger zone, Miner lose.
Gem Mines. Player will play as a Gem Miner who has to collect many gem as much as possible.
Many hot-headed mode like Blinding Mode, Hardcore and especially the Nightmare Mode. Some Machanics like Bomb Gem and a few of Customable Option for a variety of game.
- Desktop (PC)
- Any genders but non-cultism
This game mainly bases on 2-D Catapult Game with additional mechanics for
example Side-Scrolling, Turn Based.
Player will be played as a Wizard with an objective of this following list
- To traverse on each level
- To eliminate all enemy and obstacle on each level
Also, the game will show a hint or any action as a Storytelling for player to improvise your own story.
Based on an Indie game, LIMBO. This game uses Colorless Theme (the Grayscale color pallet) for bring out the mood of unknown, blank (moodless) and a feeling of isolated.
State Machine for Gameplay
Separate into 2 states which are Normal State and Active State
- Normal State, likes Normal Action, 2D Movement, Interact with an object
- Active State, likes Combat Mode, Turn State, AI
In Alpha Version, 2 levels are available to play which are these following...
- Level01: Chapter 1 / There’s no place like home... In this level, player will learn from basic gameplay like movement and basic combat system to some advance system like boss battle
- Level02: Chapter 2 / I defy you, stars.