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README.md

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Features:

  • ‎shader editor Real Time on any webgl websites
  • remote debug on mobile from "devtools" browser (usb or wifi)
  • ‎shader editor with user side hook (force shader recompile and user side handling)
  • debugger: "aka printf breakpoints"
  • benchmarker: each glsl line benchmarked for time
  • variable value on editor mouseover. (uniform)
  • parse GLSL into a tree and use it for analysis like the preprocessor function shaking - breakpoint outside of main - allow for better variable selection - go to definition" - show uniform value - computable values - "define" checkboxes
  • search
  • search in all shader
  • scrollbar highlight all ocurrence of word under cursor
  • function signature helper when hovering clamp, (show "clamp(value, min, max)")
  • final framebuffer hover and pick value
  • record webgl canvas as movie
  • screenshot webgl