- shader editor Real Time on any webgl websites
- remote debug on mobile from "devtools" browser (usb or wifi)
- shader editor with user side hook (force shader recompile and user side handling)
- debugger: "aka printf breakpoints"
- benchmarker: each glsl line benchmarked for time
- variable value on editor mouseover. (uniform)
- parse GLSL into a tree and use it for analysis like the preprocessor function shaking - breakpoint outside of main - allow for better variable selection - go to definition" - show uniform value - computable values - "define" checkboxes
- search
- search in all shader
- scrollbar highlight all ocurrence of word under cursor
- function signature helper when hovering clamp, (show "clamp(value, min, max)")
- final framebuffer hover and pick value
- record webgl canvas as movie
- screenshot webgl